Dragon Ball Z: Budokai Tenkaichi 3
Developer(s): Spike
Publisher(s): Namco Bandai Games (JP), Bandai (KO), Atari (EU, US, SA, AU)
Genre: Action, Fighting
Wikipedia: Link
Game review links: GameRankings: 74/100, Metacritic: 73/100
Game description: Dragon Ball Z: Budokai Tenkaichi 3 delivers an extreme 3D fighting experience, improving upon last year's game with over 150 playable characters, enhanced fighting techniques, beautifully refined effects, and shading techniques, making each character's effects more realistic, and over 20 battle stages. This is the ultimate chapter in the Budokai Tenkaichi series with over 20 new characters that have never been seen in any other DBZ video games such as Nail, King Cold, and King Vegeta, and battle stages that fans will love.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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0.9.9 | GSdx r4975 |
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BIOS: Any BIOS Will Work, HACKS: EE Cyclerate - 2, VU Cycle Stealing - 1, All the Hacks, including MTVU. If you think you need more speed then change the Clamp Modes to 'None' and Round Mode to 'Nearest' and use 'SuperVU Recompiler'. Full speed @ constant 83 FPS. This game is medium demanding. | Recoder |
PAL | Windows |
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1.0.0 | GSdx |
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Europe v01.70(27/02/2003), Recommended,MTVU, Works great. Miseru99's trainer adds widescreen support and better aura effects: here, Missing aura effects in HW mode, use SW mode or miseru99's modified GSdx | |
NTSC-U | Windows 7 Home Premium x64 |
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1.2.1 r5875 | GSdx (miseru99's patched version) |
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•SPEEDHACKS:Preset lvl2,miseru99 CRC speed hack
•PERFORMANCE:30 to 40 FPS without the CRC speed hack. It runs at a stable 60 FPS all the time with the CRC speed hack enabled, even when there's a lot going on in the screen. However, for some reason the longer you play, the lower the FPS becomes. Starting from 60 stable to 55 then 50 then 45... but this is probably a problem of my computer. I'm pretty sure you won't have this issue at all. Also worth mentioning is that having the CRC speed hack enabled will remove shading from characters. I say that this is a double-cut blade because while it's true that it makes some characters' textures look funny, it also doubles the speed and makes Super Saiyan's hair look more like it should be. •OVERALL:I say medium demanding, but it requires a good CPU to run at a constant 60 FPS without enabling the CRC speed hack. If it wouldn't have been for that, I would've said this game is heavily demanding. |
Razor96 |
PAL | Windows |
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1.3.0 (06/18/2014 GIT) | GSdx |
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USA v02.20(10/02/2006), No Bugs. | |
NTSC-U | Windows 7 Ultimate x64 (SP1) |
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1.3.1-182 (GIT)
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GSdx 0.1.16 SSE4
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BIOS: USA 2.30, works well but needs a powerful computer. CPU demanding. Graphical artifacts occur in the background areas while flying high in the air. | Ryudo |
PAL | Windows 10 x64 |
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1.4.0 | GSdx 1.0.0 AVX
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BIOS Used: 1.6 Europe
• Preset 3- Balanced • MTVU On (Alone) • FXAA On (Alone) • Bilinear is on forced to fix the pixelated sky. • Using a custom resolution to fix FPS dropping while powering up and during energy animations. 720p and 1080p are OK. • Gameplay is smooth (50 FPS, no high drop and no freezes), characters' textures are beautiful, sound OK. |
Morst |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Ubuntu 14.10 x64 |
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1.3.1-0 (GIT) | GSdx (GCC 4.9.1, SSE2) 0.1.16 [libGSdx-0.1.16] |
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madhurjyaroy |
NTSC-U | Manjaro XFCE Edition 64-Bit |
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1.7.0 (Developmental) | GSdx (Unknown Version for 1.7.0) |
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•Tested with USA BIOS 2.30
•GPU Palette Conversion •Accurate DATE •4x Internal Resolution •16x Anisotropic •Aggressive CRC Hacks •HW Hacks: Sprite Alignment, Fast Texture Invalidation, Special Half-Pixel (Texture) |
Neigdoig |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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? | ? | ? | There are no test results for this game on macOS. You can help by playing and submitting your test results here. |
? |
Trivia
- Original names: ドラゴンボールZ スパーキング!メテオ (SLPS-25815), 드래곤볼 Z 스파킹 메테오 (SLKA-25407)
- Also known as Dragon Ball Z: Sparking! Meteor (JP, KO)
Known Issues
Distant flickering textures while flying
- Status: Active
- Type: Minor
- Description: When you're flying up in the sky, flickering graphical artifacts can be spotted in the background map. Potentially Z-fighting.
- Workaround: Use Software renderer.
Misaligned character outlines when upscaling
- Status: Active
- Type: Minor
- Workaround: There's two ways to fix it in Hardware. One is to use the Half-Pixel Offset: Normal (Vertex) option, BUT it tends to break a lot of things. Alternatively, use Half-Pixel Offset: Special (Texture) along with Texture Offsets of 300/500 in the per-game settings. Software CLUT Render = 1 option for Version 1.7.0 and above.
- If you include a Skipdraw value of 3,3 you will additionally be able to remove a single filter effect that causes ghosting near the middle portion of the screen for extra clarity.
Fixed Issues
Player invisibility bursts
- Status: Fixed
- Type: Minor
- Description: Occasionally, the player becomes invisible during short-range attacks.
- Workaround: Update to the latest nightly version of PCSX2.
Flashing/flickering in the intro video
- Status: Fixed
- Type: Minor
- Description: During some parts of the intro (for example, when the screen fades to white after the dragon balls hit the ground) the picture may flicker/flash repeatedly.
- Workaround: Update to the latest nightly version of PCSX2.
Gameplay Screenshots
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