Killzone: Difference between revisions

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732 bytes added ,  28 April 2016
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|IssueLevel=0
|IssueLevel=0
|Description=In Direct3D hardware modes thick black/white vertical lines appearing during standard gameplay.
|Description=In Direct3D hardware modes thick black/white vertical lines appearing during standard gameplay.
|Workaround=Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to "OpenGL Hardware", or for Direct3D 9 & 11 hardware modes, set CRC Hack Level to "Partial(OpenGL Recommended)". Non-recommended alternative: Set skipdraw to '2' under the Plugin Settings menu -- Hacks.
|Workaround=Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to "OpenGL Hardware", or for Direct3D 9 & 11 hardware modes, set CRC Hack Level to "Partial(OpenGL Recommended)". Non-recommended alternative: In the plugin settings menu click Enable HW Hacks, go to Configure hacks and set skipdraw to '2'.
}}
}}


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|IssueLevel=1
|IssueLevel=1
|Description=Thick black/white vertical lines appearing when Luger's night vision is activated.
|Description=Thick black/white vertical lines appearing when Luger's night vision is activated.
|Workaround=Set skipdraw to '3' (Located in plugin settings, under hacks.) WARNING: This may introduce other graphical errors such as on the character selection menu, and game starting sequence.
|Workaround=Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to "OpenGL Hardware", or for Direct3D 9 & 11 hardware modes, set CRC Hack Level to "Partial(OpenGL Recommended)". Non-recommended alternative: Set skipdraw to '3' (Located in plugin settings, under hacks.) WARNING: This may introduce other graphical errors such as on the character selection menu, and game starting sequence.
}}
}}


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|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=Incorrect color palette is displayed when Luger's thermal vision is activated. (Potentially completely bugged)
|Description=In hardware modes an incorrect color palette is displayed when Luger's thermal vision is activated. (Potentially completely bugged)
|Workaround=Setting skipdraw to '3' may remove color distortion (from purple to translucent). This setting may make her 'thermal'-vision usable, however, a workaround is still being created in order to emulate the colors similar to the ones featured in native PS2 gameplay (Thermal palette). WARNING: Setting skipdraw to '3' may introduce other graphical errors such as on the character selection menu, and game starting sequence.
|Workaround=Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to any of the software modes. Non-recommended alternative: Setting skipdraw to '3' may remove color distortion (from purple to translucent). This setting may make her 'thermal'-vision usable. WARNING: Setting skipdraw to '3' may introduce other graphical errors such as on the character selection menu, and game starting sequence.
}}
 
{{Issue
|IssueName=Half-screen issue
|IsFixed=0
|IssueLevel=1
|Description=In hardware modes the bottom half of the screen doesn't render effects properly, sometimes obscuring it completely.
|Workaround=Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to any of the software modes. Or in the plugin settings menu click Enable HW Hacks, go to Configure hacks and set skipdraw to '2'.
}}
}}


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|IssueLevel=1
|IssueLevel=1
|Description=Depending on the player's emulation settings, players may experience slight split second pauses within gameplay. This may occur multiple times throughout the playthrough. An error code within the pcsx2 console is usually presented: "pscx2 microVU1: Program cache limit reached." Crashes may be accompanied with these errors/freezes.
|Description=Depending on the player's emulation settings, players may experience slight split second pauses within gameplay. This may occur multiple times throughout the playthrough. An error code within the pcsx2 console is usually presented: "pscx2 microVU1: Program cache limit reached." Crashes may be accompanied with these errors/freezes.
|Workaround=In progress.
|Workaround=Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to any of the software modes.
}}
}}


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