Killzone: Difference between revisions

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432 bytes removed ,  28 April 2016
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|Comments=USA v02.20(10/02/2006), no bugs in software mode,weapons,status,characters,scenario all its fine.
|Comments=USA v02.20(10/02/2006), no bugs in software mode,weapons,status,characters,scenario all its fine.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel i5 6500 3.2GHz (Skylake)
|GPU=NVIDIA GTX 950
|Revision=1.4.0
|Graphics=GSDx9
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=USA v2.00 -- INTC spin detection on, mVU flag hack on, MTVU on, and skipdraw(renderer) set to '3'. Works fine, other than the occasional minor graphical glitch. Currently playing through the entire campaign, will report if I find anything.
|Tester=BlackoutCombat
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|IssueLevel=0
|IssueLevel=0
|Description=In Direct3D hardware modes thick black/white vertical lines appearing during standard gameplay.
|Description=In Direct3D hardware modes thick black/white vertical lines appearing during standard gameplay.
|Workaround=Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to "OpenGL Hardware", or for Direct3D 9 & 11 hardware modes, set CRC Hack Level to "Partial(OpenGL Recommended)"
|Workaround=Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to "OpenGL Hardware", or for Direct3D 9 & 11 hardware modes, set CRC Hack Level to "Partial(OpenGL Recommended)". Non-recommended alternative: Set skipdraw to '2' under the Plugin Settings menu -- Hacks.
OR set skipdraw to '2' under the Plugin Settings menu -- Hacks.
}}
}}


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