Killzone: Difference between revisions

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|Comments=Europe v02.00(14/06/2004), None, Played through the first level of the campaign, and a few rounds on various maps in the "Battlefields" mode., Semi-transparent white and grey vertical bars covering the entire screen (broken bloom effect?) in Direct3D11 (Hardware) mode. Skipdraw = 2 fixes it. Software mode crashes within two minutes of entering gameplay.
|Comments=Europe v02.00(14/06/2004), None, Played through the first level of the campaign, and a few rounds on various maps in the "Battlefields" mode., Semi-transparent white and grey vertical bars covering the entire screen (broken bloom effect?) in Direct3D11 (Hardware) mode. Skipdraw = 2 fixes it. Software mode crashes within two minutes of entering gameplay.
|Tester={{ForumUser|Dreadmoth}}
|Tester={{ForumUser|Dreadmoth}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=I5 3330
|GPU=HD radeon 6850
|Revision=1.1.svn5857
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006), no bugs in software mode,weapons,status,characters,scenario all its fine.
|Tester={{ForumUser|DESTRUIDOR}}
}}
}}
{{TestingEntry
{{TestingEntry
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|Comments=USA v2.00 -- INTC spin detection on, mVU flag hack on, MTVU on, and skipdraw(renderer) set to '3'. Works fine, other than the occasional minor graphical glitch. Currently playing through the entire campaign, will report if I find anything.
|Comments=USA v2.00 -- INTC spin detection on, mVU flag hack on, MTVU on, and skipdraw(renderer) set to '3'. Works fine, other than the occasional minor graphical glitch. Currently playing through the entire campaign, will report if I find anything.
|Tester=BlackoutCombat
|Tester=BlackoutCombat
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=I5 3330
|GPU=HD radeon 6850
|Revision=1.1.svn5857
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006), no bugs in software mode,weapons,status,characters,scenario all its fine.
|Tester={{ForumUser|DESTRUIDOR}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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