Killzone: Difference between revisions

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430 bytes added ,  28 April 2016
If you remove it because he's not finished the game, I'd say 60-80% of tests are like this (besides, he promised an update)
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(If you remove it because he's not finished the game, I'd say 60-80% of tests are like this (besides, he promised an update))
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|Comments=USA v02.20(10/02/2006), no bugs in software mode,weapons,status,characters,scenario all its fine.
|Comments=USA v02.20(10/02/2006), no bugs in software mode,weapons,status,characters,scenario all its fine.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel i5 6500 3.2GHz (Skylake)
|GPU=NVIDIA GTX 950
|Revision=1.4.0
|Graphics=GSDx9
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=USA v2.00 -- INTC spin detection on, mVU flag hack on, MTVU on, and skipdraw(renderer) set to '3'. Works fine, other than the occasional minor graphical glitch. Currently playing through the entire campaign, will report if I find anything.
|Tester=BlackoutCombat
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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== Trivia ==
== Trivia ==
* Original names: '''KILLZONE''' (SLPM-66151), '''キルゾーン''' (SLPM-66151), '''킬 존''' (SCKA-20048)
* Original names: '''キルゾーン''' (SLPM-66151), '''킬 존''' (SCKA-20048)




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