GSdx: Difference between revisions

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187 bytes added ,  12 October 2009
Please correct me because I cannot find no legible source here... :-(
(Please correct me because I cannot find no legible source here... :-()
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* '''SW renderer threads''' -- chooses the number of threads (pipes) to render the picture in software mode. Every additional thread here means one additonal CPU core will be used in the rendering process. You're still gonna need at least one core left for the PCSX2 itself so if you, for instance, have 4 cores (quad core CPU) you may want to set this field to 3.
* '''SW renderer threads''' -- chooses the number of threads (pipes) to render the picture in software mode. Every additional thread here means one additonal CPU core will be used in the rendering process. You're still gonna need at least one core left for the PCSX2 itself so if you, for instance, have 4 cores (quad core CPU) you may want to set this field to 3.
* '''Texture filtering''' -- ...
* '''Texture filtering''' -- ...
* '''Logarithmic Z''' -- ...
* '''Logarithmic Z''' -- changes the way the third (depth) coordinate is treated (logatithmic or linear). This option should be left ON unless you experience some weirdness in the objects (like seeing through them).
* '''8-bit textures''' -- ...
* '''8-bit textures''' -- ...
* '''Alfa correction (FBA)''' -- ...
* '''Alfa correction (FBA)''' -- ...
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