GSdx: Difference between revisions

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524 bytes added ,  12 October 2009
(Please correct me because I cannot find no legible source here... :-()
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* '''Texture filtering''' -- ...
* '''Texture filtering''' -- ...
* '''Logarithmic Z''' -- changes the way the third (depth) coordinate is treated (logatithmic or linear). This option should be left ON unless you experience some weirdness in the objects (like seeing through them).
* '''Logarithmic Z''' -- changes the way the third (depth) coordinate is treated (logatithmic or linear). This option should be left ON unless you experience some weirdness in the objects (like seeing through them).
* '''8-bit textures''' -- ...
* '''8-bit textures''' -- stores textures in 8-bit (256 color) mode. It's an attempt to gain additional speed while trasfering 8-bit textures and have more free space in video memory. May or may not have some posivite impact for some cards with some games.
* '''Alfa correction (FBA)''' -- ...
* '''Alfa correction (FBA)''' -- is a correction to make some textures partly or fully transparent (as required by the emulation) but may cause unusual slowness in some games. Should be ON by default unless your game is slowed down but this option (This, for example, may help games like [[Super Robot Taisen Original Generations]]).
* '''Wait for VSync''' -- setting this may give you less flickering picture for CRT monitors but may result in poor performance if your machine is not fast enough for the emulated game.
* '''Wait for VSync''' -- setting this may give you less flickering picture for CRT monitors but may result in poor performance if your machine is not fast enough for the emulated game.
* '''Windowed''' -- chooses the default option between fulllscreen in windowed.
* '''Windowed''' -- chooses the default option between fulllscreen in windowed.
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