GSdx: Difference between revisions

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40 bytes added ,  12 October 2009
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* '''F9''' -- switches from the hi-res rendering into native resolution (which is rather small, for ex. 512x448 for NTSC-U). The native resolution can be used to avoid some severe graphics glitches occured in some games in video or special sequences when they are rendered in high resolutions (for example in 1024x768). Some 2D objects can also suffer from wrong rendering in hi-res modes. You can switch runtime to native resolution finish the critical game section and switch back to hi-res.
* '''F9''' -- switches from the hi-res rendering into native resolution (which is rather small, for ex. 512x448 for NTSC-U). The native resolution can be used to avoid some severe graphics glitches occured in some games in video or special sequences when they are rendered in high resolutions (for example in 1024x768). Some 2D objects can also suffer from wrong rendering in hi-res modes. You can switch runtime to native resolution finish the critical game section and switch back to hi-res.
* '''DEL''' -- (?)
* '''END''' -- (?)
[[Category:Guides]]
[[Category:Guides]]
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