Destroy All Humans! 2: Difference between revisions

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These are confirmed to have been fixed as well.
(Marked as fixed per testing.)
(These are confirmed to have been fixed as well.)
Line 176: Line 176:


==Known Issues==
==Known Issues==
==Fixed Issues==
{{Issue
|IssueName=Geometry fails to render while using DX11 Hardware
|IsFixed=1
|IssueLevel=1
|Description=When using DX11 HW mode the ground and other geometry do not render AKA Completely invisible.
|Workaround=Fixed as of the latest nightly versions. For older versions of PCSX2 where this is a problem, switch to OpenGL, Software, or – if available – Vulkan.
|FirstTestedOn=v1.6.0
|LastTestedOn=v1.7.5720
}}
{{Issue
{{Issue
|IssueName=Shadow-like glitch
|IssueName=Shadow-like glitch
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment. The glitch is present entire game.
|Description=In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment. The glitch is present entire game.
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options.
|Workaround=Likely fixed a long time ago, but for much older versions of PCSX2, switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options.
*Alternative Workaround: Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set "Skipdraw" to 5. This causes character shadows (and some post processing effects) to disappear and triggers a texture popping issue on far away objects.
|FirstTestedOn=v1.1.0 r5423
|LastTestedOn=v1.7.5720
}}
}}
{{Issue
{{Issue
|IssueName=Software mode objects falling
|IssueName=Software mode objects falling
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=In Software mode during intense fighting scenes, objects tend to fall through the level(eg. grabbing vehicles with the saucer, NPCs getting stuck in the ground). The player character can have this issue too, but very rarely. The issue might be connected to high CPU usage.
|Description=In Software mode during intense fighting scenes, objects tend to fall through the level(eg. grabbing vehicles with the saucer, NPCs getting stuck in the ground). The player character can have this issue too, but very rarely. The issue might be connected to high CPU usage.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Hardware)" options. Or press the F9 key to temporarily switch to Hardware mode. Or just avoid too many enemies closing in at the same time.
|Workaround=Likely fixed a long time ago, but for much older versions of PCSX2, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Hardware)" options. Or press the F9 key to temporarily switch to Hardware mode. Or just avoid too many enemies closing in at the same time.
}}
|FirstTestedOn=v1.1.0 r5423
 
==Fixed Issues==
{{Issue
|IssueName=Geometry fails to render while using DX11 Hardware
|IsFixed=1
|IssueLevel=1
|Description=When using DX11 HW mode the ground and other geometry do not render AKA Completely invisible.
|Workaround=Fixed as of the latest nightly versions. For older versions of PCSX2 where this is a problem, switch to OpenGL, Software, or – if available – Vulkan.
|FirstTestedOn=v1.6.0
|LastTestedOn=v1.7.5720
|LastTestedOn=v1.7.5720
}}
}}
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