Destroy All Humans! 2: Difference between revisions

Jump to navigation Jump to search
Marked as fixed per testing.
m (1 revision imported)
(Marked as fixed per testing.)
Line 191: Line 191:
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Hardware)" options. Or press the F9 key to temporarily switch to Hardware mode. Or just avoid too many enemies closing in at the same time.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Hardware)" options. Or press the F9 key to temporarily switch to Hardware mode. Or just avoid too many enemies closing in at the same time.
}}
}}
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Geometry fails to render while using DX11 Hardware
|IssueName=Geometry fails to render while using DX11 Hardware
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=When using DX11 HW mode the ground and other geometry do not render AKA Completely invisible (PCSX2 revision 1.6.0).
|Description=When using DX11 HW mode the ground and other geometry do not render AKA Completely invisible.
|Workaround=OpenGL HW works very well so I'd say if you have this problem switch to OpenGL
|Workaround=Fixed as of the latest nightly versions. For older versions of PCSX2 where this is a problem, switch to OpenGL, Software, or – if available – Vulkan.
|FirstTestedOn=v1.6.0
|LastTestedOn=v1.7.5720
}}
}}


ninja
808

edits

Navigation menu