Bureaucrats, ninja, Administrators
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|GPU=GTX 770Ti w/ 2 GB VRAM | |GPU=GTX 770Ti w/ 2 GB VRAM | ||
|Revision=v1.5.0-dev-3403-g58f5a5b91 | |Revision=v1.5.0-dev-3403-g58f5a5b91 | ||
< | <!-- | ||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
** Basically Preset 2, but: | ** Basically Preset 2, but: | ||
** EE Cyclerate: -2 | ** EE Cyclerate: -2 | ||
--> | |||
|Graphics=GSdx 1.1.0 AVX2 | |Graphics=GSdx 1.1.0 AVX2 | ||
< | <!-- | ||
* Renderer: AVX2 - D3D11 (Software) | * Renderer: AVX2 - D3D11 (Software) | ||
* Internal Resolution: 4x Native | * Internal Resolution: 4x Native | ||
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* Anisotropic Filtering: 16x | * Anisotropic Filtering: 16x | ||
* CRC Hack Level: Automatic | * CRC Hack Level: Automatic | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|GPU=GT 730 w/ 2 GB VRAM | |GPU=GT 730 w/ 2 GB VRAM | ||
|Revision=v1.6.0- | |Revision=v1.6.0- | ||
< | <!-- | ||
* EE/IOP: Defaults | * EE/IOP: Defaults | ||
* VUs: Defaults | * VUs: Defaults | ||
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** EE Cycle Skipping: 1 | ** EE Cycle Skipping: 1 | ||
**Other Hacks: All enabled except fast CDVD | **Other Hacks: All enabled except fast CDVD | ||
--> | |||
|Graphics=GSdx32 1.2.0 SSE2 | |Graphics=GSdx32 1.2.0 SSE2 | ||
< | <!-- | ||
* Renderer: D3D11 (Software) | * Renderer: D3D11 (Software) | ||
* Texture Filtering: Bilinear (PS2) | * Texture Filtering: Bilinear (PS2) | ||
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** Mipmapping | ** Mipmapping | ||
** Rendering threads: 2 | ** Rendering threads: 2 | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|GPU=Geforce 1660 Super | |GPU=Geforce 1660 Super | ||
|Revision=1.7.0 (dev-1545) | |Revision=1.7.0 (dev-1545) | ||
< | <!-- | ||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
** EE Cyclerate: -2 | ** EE Cyclerate: -2 | ||
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** mVU Flag Hack: ✓ | ** mVU Flag Hack: ✓ | ||
** MTVU: ✓ | ** MTVU: ✓ | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: 6x Native | * Internal Resolution: 6x Native | ||
* Anisotropic Filtering: 16x | * Anisotropic Filtering: 16x | ||
--> | |||
|Sound=SPU2-X 2.0.0 | |Sound=SPU2-X 2.0.0 | ||
|Comments= Completed the story. EE Cyclerate set to -2 gives a huge speedup and allowed full framerate the majority of the time at 6x internal resolution. Minor framerate dips occured with smoke effects and a couple of cutscenes. A few graphical bugs remain in hardware mode: self-shadows are missing, some reflections are apparently missing, but the game looks better than it's ever looked. | |Comments= Completed the story. EE Cyclerate set to -2 gives a huge speedup and allowed full framerate the majority of the time at 6x internal resolution. Minor framerate dips occured with smoke effects and a couple of cutscenes. A few graphical bugs remain in hardware mode: self-shadows are missing, some reflections are apparently missing, but the game looks better than it's ever looked. | ||
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</gallery> | </gallery> | ||
== Gameplay Videos == | ==Gameplay Videos== | ||
*[https://www.youtube.com/watch?v= | *[https://www.youtube.com/watch?v=2CA8c-4jyQQ The Getaway PS2 Gameplay HD (PCSX2)] | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Getaway-The-SCES-51159-E--28988 Getaway, The (SCES 51159) (E)]}} | *[http://forums.pcsx2.net/Thread-Getaway-The-SCES-51159-E--28988 Getaway, The (SCES 51159) (E)]}} |