The Getaway: Difference between revisions

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240 bytes removed ,  13 March 2023
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autogenerated import
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|GPU=GTX 770Ti w/ 2 GB VRAM
|GPU=GTX 770Ti w/ 2 GB VRAM
|Revision=v1.5.0-dev-3403-g58f5a5b91
|Revision=v1.5.0-dev-3403-g58f5a5b91
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** Basically Preset 2, but:
** Basically Preset 2, but:
** EE Cyclerate: -2  
** EE Cyclerate: -2  
</spoiler>
-->
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: AVX2 - D3D11 (Software)
* Renderer: AVX2 - D3D11 (Software)
* Internal Resolution: 4x Native
* Internal Resolution: 4x Native
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* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* CRC Hack Level: Automatic
* CRC Hack Level: Automatic
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0  
* SPU2-X 2.0.0  
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|GPU=GT 730 w/ 2 GB VRAM
|GPU=GT 730 w/ 2 GB VRAM
|Revision=v1.6.0-
|Revision=v1.6.0-
<spoiler show="Settings" hide="Hide">
<!--
* EE/IOP: Defaults
* EE/IOP: Defaults
* VUs: Defaults
* VUs: Defaults
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** EE Cycle Skipping: 1
** EE Cycle Skipping: 1
**Other Hacks: All enabled except fast CDVD
**Other Hacks: All enabled except fast CDVD
</spoiler>
-->
|Graphics=GSdx32 1.2.0 SSE2  
|Graphics=GSdx32 1.2.0 SSE2  
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: D3D11 (Software)
* Renderer: D3D11 (Software)
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
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** Mipmapping
** Mipmapping
** Rendering threads: 2
** Rendering threads: 2
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0  
* SPU2-X 2.0.0  
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|GPU=Geforce 1660 Super
|GPU=Geforce 1660 Super
|Revision=1.7.0 (dev-1545)
|Revision=1.7.0 (dev-1545)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: -2  
** EE Cyclerate: -2  
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** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 6x Native
* Internal Resolution: 6x Native
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments= Completed the story. EE Cyclerate set to -2 gives a huge speedup and allowed full framerate the majority of the time at 6x internal resolution. Minor framerate dips occured with smoke effects and a couple of cutscenes. A few graphical bugs remain in hardware mode: self-shadows are missing, some reflections are apparently missing, but the game looks better than it's ever looked.
|Comments= Completed the story. EE Cyclerate set to -2 gives a huge speedup and allowed full framerate the majority of the time at 6x internal resolution. Minor framerate dips occured with smoke effects and a couple of cutscenes. A few graphical bugs remain in hardware mode: self-shadows are missing, some reflections are apparently missing, but the game looks better than it's ever looked.
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