Silent Hill: Origins: Difference between revisions

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Again: a little modesty in consuming table space...
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 10 Home x64
|OS=Windows 10 Home x64
|CPU=Intel Core i5-3570k (3rd gen) @3.4GHz (Overclocked to 4.7GHz)
|CPU=Intel Core i5-3570k (3rd gen) @3.4GHz
Intel Core i5-3570k (8th gen) @1.8GHz (briefly)
|GPU=NVIDIA GeForce GTX 670
|GPU=NVIDIA GeForce GTX 670
NVIDIA GeForce MX250 (briefly)
|Revision=1.7.2672 (SSE4)
|Revision=1.7.2672 (SSE4)
1.7.2572 (AVX2) (briefly)
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
<small style="font-size:10px;">
<small style="font-size:10px;">
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</spoiler>
</spoiler>
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0 Xaudio2
**Module: Xaudio2
**Interpolation: Gaussian
**Synchronisation: TimeStretch
*LilyPad 0.12.1
*LilyPad 0.12.1
|Comments=2 setups included because I briefly tried to run the game on my laptop (8th gen i5, MX250) in the sanatorium: some areas were very laggy (around 1/2 speed) even with all speedhacks turned on, and the game wasn't really playable. However, this wasn't a surprise, as that was mostly just to test whether I could get PCSX2 to run on my laptop. On desktop (3rd gen i5, GTX 670), the game ran well above full speed at all times, and with a patch (available from https://www.youtube.com/watch?v=8TVacjLmN3I (in description)), I was able to get a pretty consistent 60fps, with drops to the native 30fps in some areas, most notably the theatre. However, I wouldn't suggest you use this patch as it seems to cause some of the loading screens to hang; this happened to me when leaving the theatre and when leaving the hospital after the motel. This also seemed to cause the map not to load one time, softlocking the game. Shadows look pixelated and sometimes flicker, but I'm not sure if this is a PCSX2 bug or just a consequence of upscaling. There are no problems with the flashlight. Fully playable.
|Comments=2 setups included because I briefly tried to run the game on my laptop (8th gen i5, MX250) in the sanatorium: some areas were very laggy (around 1/2 speed) even with all speedhacks turned on, and the game wasn't really playable. However, this wasn't a surprise, as that was mostly just to test whether I could get PCSX2 to run on my laptop. On desktop (3rd gen i5, GTX 670), the game ran well above full speed at all times, and with a patch (available from https://www.youtube.com/watch?v=8TVacjLmN3I (in description)), I was able to get a pretty consistent 60fps, with drops to the native 30fps in some areas, most notably the theatre. However, I wouldn't suggest you use this patch as it seems to cause some of the loading screens to hang; this happened to me when leaving the theatre and when leaving the hospital after the motel. This also seemed to cause the map not to load one time, softlocking the game. Shadows look pixelated and sometimes flicker, but I'm not sure if this is a PCSX2 bug or just a consequence of upscaling. There are no problems with the flashlight. Fully playable.
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