Silent Hill: Origins: Difference between revisions

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|Comments=Europe v02.00(14/06/2004), Playable, Over the years, the game has had big problems with the flashlight, and now they are fixed. The game runs at 1440p (2K) 60 FPS, no freezes, bugs and brakes.
|Comments=Europe v02.00(14/06/2004), Playable, Over the years, the game has had big problems with the flashlight, and now they are fixed. The game runs at 1440p (2K) 60 FPS, no freezes, bugs and brakes.
|Tester={{ForumUser|Chern40_7}}
|Tester={{ForumUser|Chern40_7}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home x64
|CPU=Intel Core i5-3570k (3rd gen) @3.4GHz (Overclocked to 4.7GHz)
Intel Core i5-3570k (8th gen) @1.8GHz (briefly)
|GPU=NVIDIA GeForce GTX 670
NVIDIA GeForce MX250 (briefly)
|Revision=1.7.2672 (SSE4)
1.7.2572 (AVX2) (briefly)
<spoiler show="Settings" hide="Hide">
<small style="font-size:10px;">
** 60fps patch (Sanatorium to Otherworld streets)
* '''Speedhacks:'''
** VU Cycle Stealing: 1 (w/60fps patch)
** INTC Spin Detection
** Wait Loop Detection
** mVU Flag Hack
** MTVU
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<small style="font-size:10px;">
* Renderer: Vulkan (Hardware)
* Preload Textures: Full (Hash Cache)
* Resolution: 3*Native
* HW Hacks: None
</spoiler>
|Sound=
*SPU2-X 2.0.0
**Module: Xaudio2
**Interpolation: Gaussian
**Synchronisation: TimeStretch
*LilyPad 0.12.1
|Comments=2 setups included because I briefly tried to run the game on my laptop (8th gen i5, MX250) in the sanatorium: some areas were very laggy (around 1/2 speed) even with all speedhacks turned on, and the game wasn't really playable. However, this wasn't a surprise, as that was mostly just to test whether I could get PCSX2 to run on my laptop. On desktop (3rd gen i5, GTX 670), the game ran well above full speed at all times, and with a patch (available from https://www.youtube.com/watch?v=8TVacjLmN3I (in description)), I was able to get a pretty consistent 60fps, with drops to the native 30fps in some areas, most notably the theatre. However, I wouldn't suggest you use this patch as it seems to cause some of the loading screens to hang; this happened to me when leaving the theatre and when leaving the hospital after the motel. This also seemed to cause the map not to load one time, softlocking the game. Shadows look pixelated and sometimes flicker, but I'm not sure if this is a PCSX2 bug or just a consequence of upscaling. There are no problems with the flashlight. Fully playable.
|Tester=PandoraGTX
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Hangs on loading screens
|IsFixed=0
|IssueLevel=2
|Description=The loading screens when leaving the theatre and leaving the hospital after the motel hang and eventually cause PCSX2 to crash, making progress impossible. I was able to fix this by disabling cheats, but other users have reported this being an issue with savestates.
|Workaround=Disable cheats/patches, or load your save file from the ingame menus.
}}
{{Issue
|IssueName=Glitchy shadows
|IsFixed=0
|IssueLevel=0
|Description=Shadows look pixelated, especially when upscaling, and some shadows flicker.
|Workaround=Unknown; this may be a native PS2 bug.
}}
{{Issue
{{Issue
|IssueName=Flashlight graphical glitches
|IssueName=Flashlight graphical glitches
ninja
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