Silent Hill 2: Difference between revisions
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* Renderer: Direct3D 11 or OpenGL (Hardware) | * Renderer: Direct3D 11 or OpenGL (Hardware) | ||
* Conversation Buffer Allocation | * Conversation Buffer Allocation | ||
* Native Resolution: 2560x1440 | * Native Resolution: 1920x1080, 2560x1440 and 2880x1620 | ||
* Texture Filtering: Bilinear (Forced | * Texture Filtering: Bilinear (Forced and PS2) | ||
* Anisotropic Filtering: 16x | * Anisotropic Filtering: 16x | ||
* Mipmapping: Basic (Fast) | * Mipmapping: Basic (Fast) | ||
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* Blending Accuracy: Basic (Recommended) | * Blending Accuracy: Basic (Recommended) | ||
* FXAA Shader | * FXAA Shader | ||
</spoiler> | </spoiler> | ||
|Sound=build-in | |Sound=build-in | ||
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* Original names: '''サイレントヒル2''' (SLPM-65051), '''サイレントヒル2 最期の詩 マリア編シナリオ追加バージョン''' (SLPM-65098) & (SLPM-65341) & (SLPM-65631), '''사일런트 힐 2''' (SLKA-25001), '''サイレントヒル 2 店頭放映用ムービー版''' (SLPM-61011) | * Original names: '''サイレントヒル2''' (SLPM-65051), '''サイレントヒル2 最期の詩 マリア編シナリオ追加バージョン''' (SLPM-65098) & (SLPM-65341) & (SLPM-65631), '''사일런트 힐 2''' (SLKA-25001), '''サイレントヒル 2 店頭放映用ムービー版''' (SLPM-61011) | ||
* Also known as '''Silent Hill 2: Saigo no Uta''' (JP), '''Silent Hill 2: Director's Cut''' | * Also known as '''Silent Hill 2: Saigo no Uta''' (JP), '''Silent Hill 2: Director's Cut''' | ||
* [http://www.enhanced.townofsilenthill.com/SH2/ | * There is an ongoing collaborative project to enhance Silent Hill 2 for the PC, you can update your PC version from [http://www.enhanced.townofsilenthill.com/SH2/index.htm this website]. | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Wrong snapshot height | |IssueName=Wrong snapshot height | ||
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|Workaround=Use the printscreen key or use third party screenshots software. Alternatively stretch the PCSX2 image to a standard aspect ratio in editing software. | |Workaround=Use the printscreen key or use third party screenshots software. Alternatively stretch the PCSX2 image to a standard aspect ratio in editing software. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=FMV freeze | |IssueName=FMV freeze | ||
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|Workaround=Just setting EE Cyclerate to -2 or EE Cyclerate to -1 along with EE Cycle Skipping 1 seems to allow most cutscenes to progress. Fast CDVD may also help. | |Workaround=Just setting EE Cyclerate to -2 or EE Cyclerate to -1 along with EE Cycle Skipping 1 seems to allow most cutscenes to progress. Fast CDVD may also help. | ||
}} | }} | ||
{{Issue | |||
|IssueName=Lack of textures in widescreen patch | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|AffectedVersions=All | |||
|Description=In the game, textures are missing in some locations in the widescreen patch. | |||
|Workaround=Disable '''Widescreen patches'''. | |||
}} | |||
==Fixed Issues== | |||
{{Issue | |||
|IssueName=Grid obscures FMV's | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native. | |||
|Workaround=As of recent v1.5.0 git builds, this is resolved by default as long as "Automatic Gamefixes" is enabled. To enable the fix manually go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the '''Unscale Point Line''' hack. | |||
}} | |||
==Gameplay Screenshots== | ==Gameplay Screenshots== |