Silent Hill 2: Difference between revisions
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* Renderer: Direct3D 11 or OpenGL (Hardware) | * Renderer: Direct3D 11 or OpenGL (Hardware) | ||
* Conversation Buffer Allocation | * Conversation Buffer Allocation | ||
* Native Resolution: 2560x1440 | * Native Resolution: 1920x1080, 2560x1440 and 2880x1620 | ||
* Texture Filtering: Bilinear (Forced | * Texture Filtering: Bilinear (Forced and PS2) | ||
* Anisotropic Filtering: 16x | * Anisotropic Filtering: 16x | ||
* Mipmapping: Basic (Fast) | * Mipmapping: Basic (Fast) | ||
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* Blending Accuracy: Basic (Recommended) | * Blending Accuracy: Basic (Recommended) | ||
* FXAA Shader | * FXAA Shader | ||
</spoiler> | </spoiler> | ||
|Sound=build-in | |Sound=build-in |