Need for Speed: Carbon: Difference between revisions
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|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SLES-54321<br />SLES-54402 <small>(Collector's Edition)</small><br />SLES-54322<br />SLES-54323<br />SLES-54324<br />SLES-54492 <small>(Collector's Edition)</small><br />SLES-54493 <small>(Collector's Edition)</small><br />SLED-54312 <small>(Demo)</small><br />SLES-54493/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLES-54321/P <small>(Platinum: The Best of PlayStation 2)</small> | |serialsPAL = SLES-54321<br />SLES-54402 <small>(Collector's Edition)</small><br />SLES-54322<br />SLES-54323<br />SLES-54324<br />SLES-54492 <small>(Collector's Edition)</small><br />SLES-54493 <small>(Collector's Edition)</small><br />SLED-54312 <small>(Demo)</small><br />SLES-54493/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLES-54321/P <small>(Platinum: The Best of PlayStation 2)</small> | ||
|CRCsPAL = | |CRCsPAL = ECCEEC09<br />26DFEE66 <small>(SLES-54324)</small> | ||
|releasedatePAL = November 3, 2006<br />November 16, 2006 <small>(Australia)</small><br />2007 <small>(Platinum)</small> | |releasedatePAL = November 3, 2006<br />November 16, 2006 <small>(Australia)</small><br />2007 <small>(Platinum)</small> | ||
|statusPAL = 2 | |statusPAL = 2 | ||
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|Comments= Very CPU intensive game. EE/VU settings are default, Hardware mode runs very well and able to run full 59.94 FPS on DirectX 11 Hardware mode (Using OpenGL mode only get 80% of FPS), expect some hiccups especially during pursuit session when police cars are swarming by. FPS dips also happens when choosing or driving a car with vinyl wrap in career mode, while FPS maintains full speed when driving a car with vinyl wrap in challenge mode. Software mode are untested yet. MTVU hack settings must be turned on, no need to adjust EE Cycle Rate & EE Cycle skipping. Strong 4 core CPU is required for running this game (Minimum 6 core CPU) | |Comments= Very CPU intensive game. EE/VU settings are default, Hardware mode runs very well and able to run full 59.94 FPS on DirectX 11 Hardware mode (Using OpenGL mode only get 80% of FPS), expect some hiccups especially during pursuit session when police cars are swarming by. FPS dips also happens when choosing or driving a car with vinyl wrap in career mode, while FPS maintains full speed when driving a car with vinyl wrap in challenge mode. Software mode are untested yet. MTVU hack settings must be turned on, no need to adjust EE Cycle Rate & EE Cycle skipping. Strong 4 core CPU is required for running this game (Minimum 6 core CPU) | ||
|Tester=amirzaim | |Tester=amirzaim | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL-R | |||
|OS=Windows 8.1, x64 | |||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |||
|GPU=PALIT GeForce GT 1030 @ 2 GB | |||
|Revision=v1.7.0-dev-1907 | |||
<spoiler show="Settings Emulator" hide="Hide"> | |||
* Speedhacks: | |||
** EEC: 0 & VUCS: 3 | |||
** INTC Spin Detection | |||
** Wait Loop Detection | |||
** mVU Flag | |||
</spoiler> | |||
|Graphics=GSdx | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D 11 and OpenGL (Hardware) | |||
* Native Resolution: 1920x1080 and 2560x1440 | |||
* Texture Filtering: Bilinear (Forced excluding sprite) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Partial (OpenGL) | |||
* Date Accuracy: Fast (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* FXAA Shader | |||
* External Shader | |||
</spoiler> | |||
|Sound= | |||
*SPU2-X | |||
*LilyPad | |||
|Comments=Since I have a slightly weak processor, I decided to use speedhacks to improve the stability of this game. The game runs at 1440p (2K), 60 FPS, without brakes, bugs and freezes. | |||
|Tester=Chern40+7 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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<gallery> | <gallery> | ||
File:Need_for_Speed_Carbon_Forum_3.png|Need for Speed Carbon (SCUS 21494) | File:Need_for_Speed_Carbon_Forum_3.png|Need for Speed Carbon (SCUS 21494) | ||
Need_for_Speed_Carbon-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA | |||
</gallery> | </gallery> | ||