Need for Speed: Carbon: Difference between revisions

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|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-54321<br />SLES-54402 <small>(Collector's Edition)</small><br />SLES-54322<br />SLES-54323<br />SLES-54324<br />SLES-54492 <small>(Collector's Edition)</small><br />SLES-54493 <small>(Collector's Edition)</small><br />SLED-54312 <small>(Demo)</small><br />SLES-54493/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLES-54321/P <small>(Platinum: The Best of PlayStation 2)</small>
|serialsPAL        = SLES-54321<br />SLES-54402 <small>(Collector's Edition)</small><br />SLES-54322<br />SLES-54323<br />SLES-54324<br />SLES-54492 <small>(Collector's Edition)</small><br />SLES-54493 <small>(Collector's Edition)</small><br />SLED-54312 <small>(Demo)</small><br />SLES-54493/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLES-54321/P <small>(Platinum: The Best of PlayStation 2)</small>
|CRCsPAL          =
|CRCsPAL          = ECCEEC09<br />26DFEE66 <small>(SLES-54324)</small>
|releasedatePAL    = November 3, 2006<br />November 16, 2006 <small>(Australia)</small><br />2007 <small>(Platinum)</small>
|releasedatePAL    = November 3, 2006<br />November 16, 2006 <small>(Australia)</small><br />2007 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
Line 134: Line 134:
|Comments= Very CPU intensive game. EE/VU settings are default, Hardware mode runs very well and able to run full 59.94 FPS on DirectX 11 Hardware mode (Using OpenGL mode only get 80% of FPS), expect some hiccups especially during pursuit session when police cars are swarming by. FPS dips also happens when choosing or driving a car with vinyl wrap in career mode, while FPS maintains full speed when driving a car with vinyl wrap in challenge mode. Software mode are untested yet. MTVU hack settings must be turned on, no need to adjust EE Cycle Rate & EE Cycle skipping. Strong 4 core CPU is required for running this game (Minimum 6 core CPU)
|Comments= Very CPU intensive game. EE/VU settings are default, Hardware mode runs very well and able to run full 59.94 FPS on DirectX 11 Hardware mode (Using OpenGL mode only get 80% of FPS), expect some hiccups especially during pursuit session when police cars are swarming by. FPS dips also happens when choosing or driving a car with vinyl wrap in career mode, while FPS maintains full speed when driving a car with vinyl wrap in challenge mode. Software mode are untested yet. MTVU hack settings must be turned on, no need to adjust EE Cycle Rate & EE Cycle skipping. Strong 4 core CPU is required for running this game (Minimum 6 core CPU)
|Tester=amirzaim
|Tester=amirzaim
}}
{{TestingEntry
|Status=2
|Region=PAL-R
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
<spoiler show="Settings Emulator" hide="Hide">
* Speedhacks:
** EEC: 0 & VUCS: 3
** INTC Spin Detection
** Wait Loop Detection
** mVU Flag
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 1920x1080 and 2560x1440
* Texture Filtering: Bilinear (Forced excluding sprite)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* External Shader
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments=Since I have a slightly weak processor, I decided to use speedhacks to improve the stability of this game. The game runs at 1440p (2K), 60 FPS, without brakes, bugs and freezes.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}


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<gallery>
<gallery>
File:Need_for_Speed_Carbon_Forum_3.png|Need for Speed Carbon (SCUS 21494)
File:Need_for_Speed_Carbon_Forum_3.png|Need for Speed Carbon (SCUS 21494)
Need_for_Speed_Carbon-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA
</gallery>
</gallery>


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