Resident Evil: Dead Aim: Difference between revisions

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|Comments=Japan v01.70(06/02/2003), EE/VU Rounding: None/None, 2 - EE's cyclerate by about 33%, None (Had tested with EE timing hack, but caused garbled textures.), The game working fine and has constant 60 FPS., None
|Comments=Japan v01.70(06/02/2003), EE/VU Rounding: None/None, 2 - EE's cyclerate by about 33%, None (Had tested with EE timing hack, but caused garbled textures.), The game working fine and has constant 60 FPS., None
|Tester={{ForumUser|Cole}}
|Tester={{ForumUser|Cole}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Native Resolution: 2880×1620
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Enable HW Hacks:
** Align Sprite
* FXAA Shader
* External Shader
* Widescreen patch
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments=
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}


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