Xenosaga Episode III: Also Sprach Zarathustra: Difference between revisions
Xenosaga Episode III: Also Sprach Zarathustra (view source)
Revision as of 01:14, 19 July 2022
, 19 July 2022→Known Issues
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Straight horizontal line going across the middle of flashback (sepia filter) cutscenes. | |Description=Straight horizontal line going across the middle of flashback (sepia filter) cutscenes. | ||
|Workaround= No solution exists, but it's least noticeable on hardware renderers at native resolution; however it appears on every configuration, including software rendering. | |Workaround=No solution exists, but it's least noticeable on hardware renderers at native resolution; however it appears on every configuration, including software rendering. | ||
}} | }} | ||
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|Description=An incorrect shadow will follow the playable character in the overworld. | |Description=An incorrect shadow will follow the playable character in the overworld. | ||
|Workaround=Select OpenGL as the renderer and enable "Disable Safe Features".<br> | |Workaround=Select OpenGL as the renderer and enable "Disable Safe Features".<br> | ||
}} | |||
{{Issue | |||
|IssueName=Ghosting images around characters during cutscenes when upscaling | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Ghosting will be visible around characters during cutscenes when running higher than native resolution. This is due to bloom not working well with upscaling. | |||
|Workaround=Set Half Pixel Offset to Normal (Vertex) and Round Sprite to Full. Alternatively, enable Merge Sprite. If nothing seems to fix it, press F9 to switch to software rendering.<br> | |||
}} | }} | ||