Xenosaga Episode III: Also Sprach Zarathustra: Difference between revisions

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(Added a new Testing Entry for version 1.6.0, as there has not been a recent version listed.)
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{{Issue
{{Issue
|IssueName=Minor glitches in Zarathustra dungeon
|IssueName=Broken graphics on certain surfaces in final dungeon
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=There are some minor glitches in Zarathustra dungeon.
|Description=There are garbage graphics on some transparent/reflective surfaces in the final dungeon.
|Workaround=No known solution
|Workaround=No solution exists.
}}
}}


{{Issue
{{Issue
|IssueName=Line going across middle of cut scenes
|IssueName=One single shadow broken in final dungeon
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Straight line going across the middle of cut scene
|Description=There is one single broken shadow on the ceiling of one of the rooms in the final dungeon.
|Workaround= *OpenGL ONLY* Fix Enable HW hacks Round Sprite= Check
|Workaround=No solution exists.
*'''Alternatively''': PCSX2 1.6.0 - CRC Hack Level Direct3D 11 (Hardware) - CRC Hack Level = Aggressive. Solves line going down middle of screen.  
}}
}}


{{Issue
{{Issue
|IssueName=Bottom half of flashback scenes are covered in a black box
|IssueName=Line going across middle of flashback cutscenes
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Flashback cutscenes have a sepia filter over them, but the bottom half of the frame has a semi-transparent black box overlaying it.
|Description=Straight horizontal line going across the middle of flashback (sepia filter) cutscenes.
|Workaround=Setting the CRC hack level to aggressive will remove the black box, but also remove the sepia filter. Alternatively, the software renderer will work.<br>
|Workaround= No solution exists, but it's least noticeable on hardware renderers at native resolution; however it appears on every configuration, including software rendering.  
}}
 
{{Issue
|IssueName=Broken floor shadow following playable character
|IsFixed=0
|IssueLevel=0
|Description=An incorrect shadow will follow the playable character in the overworld.
|Workaround=Select OpenGL as the renderer and enable "Disable Safe Features".<br>
}}
}}


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