Tokyo Xtreme Racer: Zero: Difference between revisions

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Find the exact cause of the crashing (due to widescreen patches). Set the game back to playable. Sorry for so many edits.
(Tested on a new computer and on PCSX2 1.6.0. 1.6.0 has crashing issues.)
(Find the exact cause of the crashing (due to widescreen patches). Set the game back to playable. Sorry for so many edits.)
(2 intermediate revisions by the same user not shown)
Line 204: Line 204:
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Interlacing: Auto
* Interlacing: Auto
* Internal resolution: 2x native
* Widescreen patch enabled
</spoiler>
</spoiler>
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*LilyPad
*LilyPad
|Comments= Torque/horsepower graphs have lines when upscaled; HW hacks don't fix this. When using Direct3D11 (HW), Speed King's/White Charisma's/???'s intros don't display properly; screen turns grey when there should be a white inverted filter (use OpenGL or Software instead). PCSX2 1.6.0 in particular crashes if you try to disable the framelimiter before entering loading screens (previous revisions did not have this issue). Runs near perfect otherwise.
|Comments= Torque/horsepower graphs have lines when upscaled; HW hacks don't fix this. When using Direct3D11 (HW), Speed King's/White Charisma's/???'s intros don't display properly; screen turns grey when there should be a white inverted filter (use OpenGL or Software instead). Rivals with a "SECRET?!" status bug out in the "Rivals" menu. They normally appear as silhouettes; hardware renderers display a blank screen and software renderers show the silhouettes but have garbage at the top of the screen. PCSX2 1.6.0 will crash if widescreen patches are enabled; previous revisions did not have issues with widescreen patches. Runs near perfect aside from graphical bugs.
|Tester=Hyde233
|Tester=Hyde233
}}
}}
ninja
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