Tokyo Xtreme Racer: Zero: Difference between revisions

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autogenerated import
(Find the exact cause of the crashing (due to widescreen patches). Set the game back to playable. Sorry for so many edits.)
(autogenerated import)
Line 54: Line 54:
|Revision=
|Revision=
1.0.0 (r5350)
1.0.0 (r5350)
<spoiler show="Settings" hide="Hide">
<!--
EE/VU Rounding: Chop/Zero
EE/VU Rounding: Chop/Zero
EE Cyclerate: 1
EE Cyclerate: 1
VU Cycle Stealing: 1
VU Cycle Stealing: 1
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
Line 105: Line 105:
|Revision=
|Revision=
1.4.0
1.4.0
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 0
** EE Cyclerate: 0
Line 113: Line 113:
** Wait Loop Detection: Enabled
** Wait Loop Detection: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx SSE4 1.0.0
|Graphics=GSdx SSE4 1.0.0
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
Line 128: Line 128:
|Revision=
|Revision=
v1.5.0-dev-2240
v1.5.0-dev-2240
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 0
** EE Cyclerate: 0
Line 136: Line 136:
** Wait Loop Detection: Enabled
** Wait Loop Detection: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=
|Graphics=
*GSdx AVX2 (2017/12/20)
*GSdx AVX2 (2017/12/20)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Interlacing: Bob tff
* Interlacing: Bob tff
Line 151: Line 151:
* Shader Configuration:
* Shader Configuration:
** Texture Filtering of Display: Enabled
** Texture Filtering of Display: Enabled
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 (2017/12/20)
* SPU2-X 2.0.0 (2017/12/20)
Line 194: Line 194:
|GPU=Nvidia GTX 1650
|GPU=Nvidia GTX 1650
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 0
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** VU Cycle Stealing: 0
** All other hacks enabled
** All other hacks enabled
</spoiler>
-->
|Graphics=GSDX32-AVX2
|Graphics=GSDX32-AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Interlacing: Auto
* Interlacing: Auto
* Internal resolution: 2x native
* Internal resolution: 2x native
* Widescreen patch enabled
* Widescreen patch enabled
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X
*SPU2-X
67,565

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