Tokyo Xtreme Racer: Zero: Difference between revisions
Find the exact cause of the crashing (due to widescreen patches). Set the game back to playable. Sorry for so many edits.
(Tested on a new computer and on PCSX2 1.6.0. 1.6.0 has crashing issues.) |
(Find the exact cause of the crashing (due to widescreen patches). Set the game back to playable. Sorry for so many edits.) |
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* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Interlacing: Auto | * Interlacing: Auto | ||
* Internal resolution: 2x native | |||
* Widescreen patch enabled | |||
</spoiler> | </spoiler> | ||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
*LilyPad | *LilyPad | ||
|Comments= Torque/horsepower graphs have lines when upscaled; HW hacks don't fix this. When using Direct3D11 (HW), Speed King's/White Charisma's/???'s intros don't display properly; screen turns grey when there should be a white inverted filter (use OpenGL or Software instead). PCSX2 1.6.0 | |Comments= Torque/horsepower graphs have lines when upscaled; HW hacks don't fix this. When using Direct3D11 (HW), Speed King's/White Charisma's/???'s intros don't display properly; screen turns grey when there should be a white inverted filter (use OpenGL or Software instead). Rivals with a "SECRET?!" status bug out in the "Rivals" menu. They normally appear as silhouettes; hardware renderers display a blank screen and software renderers show the silhouettes but have garbage at the top of the screen. PCSX2 1.6.0 will crash if widescreen patches are enabled; previous revisions did not have issues with widescreen patches. Runs near perfect aside from graphical bugs. | ||
|Tester=Hyde233 | |Tester=Hyde233 | ||
}} | }} |