TimeSplitters 2: Difference between revisions

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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Sniper zoom bug
|IsFixed=0
|IssueLevel=1
|AffectedVersions=NTSC-U
|Description=The sniper rifle zoom is not rendered correctly in any GSdx hardware mode. The color is wrong and the peripheral blur is glitched.
|Workaround=Use software mode.
<gallery widths="175px" heights="100px">
File:TimeSplitters 2 - Zoom bug - OpenGL Hardware.jpg|OpenGL hardware mode. Native IR.
File:TimeSplitters 2 - Zoom bug - D3D11 Hardware.jpg|D3D11 hardware mode. Native IR.
File:TimeSplitters 2 - Zoom bug - OpenGL Software.jpg|OpenGL software mode. Correctly rendered.
</gallery>
}}
{{Issue
{{Issue
|IssueName=Four-player split screen overlay obscuring view.
|IssueName=Four-player split screen overlay obscuring view.
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|Workaround=As of GIT version v1.5.0-dev-548 of April 6th, 2016 this can be fixed by going to Config > Video (GS) > Plugin Settings, setting Renderer to "OpenGL (Hardware)" and enabling "Hardware Depth"(or in later version, making sure "Enable HW Hacks is disabled or the "Disable Depth Emulation" hack in Configure Hacks is disabled). For older versions switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=As of GIT version v1.5.0-dev-548 of April 6th, 2016 this can be fixed by going to Config > Video (GS) > Plugin Settings, setting Renderer to "OpenGL (Hardware)" and enabling "Hardware Depth"(or in later version, making sure "Enable HW Hacks is disabled or the "Disable Depth Emulation" hack in Configure Hacks is disabled). For older versions switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}


==The gallery==
==The gallery==
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