The Getaway: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/The_Getaway_(video_game) Link]
|wikipedia        = [https://en.wikipedia.org/wiki/The_Getaway_(video_game) Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/914419-the-getaway Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/914419-the-getaway Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/the-getaway Metacritic]|72/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/the-getaway Metacritic]|72/100}}
|gameinfo          = The Getaway follows the story of two men from opposite sides of the law, who share an obsession of bringing down London's crime supremo. You'll play Mark Hammond (an ex-bank robber on the run for murdering his wife and kidnapping his child) and Frank Carter (a vigilante cop who was suspended from the Flying Squad) in multiple storylines set in London. Within the city's winding streets, indoor environments, and dangerous street corners, you must search for the manipulative crime boss and finally clear your name.
|gameinfo          = The Getaway follows the story of two men from opposite sides of the law, who share an obsession of bringing down London's crime supremo. You'll play Mark Hammond (an ex-bank robber on the run for murdering his wife and kidnapping his child) and Frank Carter (a vigilante cop who was suspended from the Flying Squad) in multiple storylines set in London. Within the city's winding streets, indoor environments, and dangerous street corners, you must search for the manipulative crime boss and finally clear your name.
<!-- General props -->
<!-- General props -->
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|GPU=GTX 770Ti w/ 2 GB VRAM
|GPU=GTX 770Ti w/ 2 GB VRAM
|Revision=v1.5.0-dev-3403-g58f5a5b91
|Revision=v1.5.0-dev-3403-g58f5a5b91
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** Basically Preset 2, but:
** Basically Preset 2, but:
** EE Cyclerate: -2  
** EE Cyclerate: -2  
</spoiler>
-->
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: AVX2 - D3D11 (Software)
* Renderer: AVX2 - D3D11 (Software)
* Internal Resolution: 4x Native
* Internal Resolution: 4x Native
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* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* CRC Hack Level: Automatic
* CRC Hack Level: Automatic
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0  
* SPU2-X 2.0.0  
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|GPU=GT 730 w/ 2 GB VRAM
|GPU=GT 730 w/ 2 GB VRAM
|Revision=v1.6.0-
|Revision=v1.6.0-
<spoiler show="Settings" hide="Hide">
<!--
* EE/IOP: Defaults
* EE/IOP: Defaults
* VUs: Defaults
* VUs: Defaults
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** EE Cycle Skipping: 1
** EE Cycle Skipping: 1
**Other Hacks: All enabled except fast CDVD
**Other Hacks: All enabled except fast CDVD
</spoiler>
-->
|Graphics=GSdx32 1.2.0 SSE2  
|Graphics=GSdx32 1.2.0 SSE2  
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: D3D11 (Software)
* Renderer: D3D11 (Software)
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
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** Mipmapping
** Mipmapping
** Rendering threads: 2
** Rendering threads: 2
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0  
* SPU2-X 2.0.0  
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|GPU=Geforce 1660 Super
|GPU=Geforce 1660 Super
|Revision=1.7.0 (dev-1545)
|Revision=1.7.0 (dev-1545)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: -2  
** EE Cyclerate: -2  
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** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 6x Native
* Internal Resolution: 6x Native
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments= EE Cyclerate set to -2 gives a huge speedup and allowed full framerate the majority of the time at 6x internal resolution. Minor framerate dips occured with smoke effects and a couple of cutscenes. A few graphical bugs remain in hardware mode: self-shadows are missing, some reflections are apparently missing, but the game looks better than it's ever looked.
|Comments= Completed the story. EE Cyclerate set to -2 gives a huge speedup and allowed full framerate the majority of the time at 6x internal resolution. Minor framerate dips occured with smoke effects and a couple of cutscenes. A few graphical bugs remain in hardware mode: self-shadows are missing, some reflections are apparently missing, but the game looks better than it's ever looked.
|Tester=CynicMimic
|Tester=CynicMimic
}}
}}
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|Graphics=GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0]
|Graphics=GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0]
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
|Comments=BIOS: Europe v02.00 FPS 41/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation ,Internal Resolution Native , Blending Unit Accuracy High , Automatic CRC Level Minimum , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack UV Cycle Stealing 2. Only player the first level Some slow downs during cut sceens and during game play but playable more testing might be needed.
|Comments=BIOS: Europe v02.00 FPS 41/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation, Internal Resolution Native , Blending Unit Accuracy High , Automatic CRC Level Minimum , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack UV Cycle Stealing 2. Only player the first level Some slow downs during cut sceens and during game play but playable more testing might be needed.
|Tester=Logeater
|Tester=Logeater
}}
}}
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|IssueLevel=0
|IssueLevel=0
|Description=A semi-transparent fog/haze wall appears at a distance.
|Description=A semi-transparent fog/haze wall appears at a distance.
|Workaround=For the NTSC-U version, go to Config > Video (GS) > Plugin Settings, and set CRC Hack Level to Full(the default option). Alternatively and for the versions from other regions set Renderer to "OpenGL (Hardware)" and Blending Unit Accuracy to at least "High". Or set Renderer to any of the "(Software)" options.
|Workaround=For the NTSC-U version, go to Config > Video (GS) > Plugin Settings, and set CRC Hack Level to Full(the default option). Alternatively and for the versions from other regions set Renderer to "OpenGL (Hardware)" and Blending Unit Accuracy to at least "High". Or set renderer to any of the "Software" options.
}}
}}
{{Issue
{{Issue
|IssueName=Lack of shadows and other graphics
|IssueName=Missing shadows and other graphics
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Detailed projected shadows and reflections of cars and pedestrians are missing, and during cutscenes.
|Description=Detailed projected shadows and reflections of cars and pedestrians are missing.
|Workaround=Only works in Software modes.
|Workaround=Only works in "Software mode".
}}
}}


== Gameplay Videos ==
==The gallery==
*[https://www.youtube.com/watch?v=07UP7CuRk9c pcsx2 Ps2 Emulator The Getaway Gameplay 1080p]
<gallery>
File:getaway1-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF
File:getaway2 -cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF
</gallery>
 
==Gameplay Videos==
*[https://www.youtube.com/watch?v=2CA8c-4jyQQ The Getaway PS2 Gameplay HD (PCSX2)]




{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Getaway-The-SCES-51159-E--28988 Getaway, The (SCES 51159) (E)]}}
*[http://forums.pcsx2.net/Thread-Getaway-The-SCES-51159-E--28988 Getaway, The (SCES 51159) (E)]}}
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