Tales of the Abyss: Difference between revisions

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{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=<div style="text-align: center;">NTSC-U</div>
|Region=<center>NTSC-U</center>
|OS=<div style="text-align: center;">Windows 7 Ultimate x64 (SP1)</div>
|OS=<center>Windows 7 Ultimate x64 (SP1)</center>
|CPU=
|CPU=
ASUS MAXIMUS VI HERO
ASUS MAXIMUS VI HERO
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*6GB DDR3-1333
*6GB DDR3-1333
|Revision=
|Revision=
* 1.3.0-704 (GIT)
* 1.3.1-20 (GIT)
<small style="font-size:10px;">
*Speedhacks:
** EEC: 1 & VUCS: 0
** mVU Flag: ON
** MTVU: ON
</small>
|Graphics=
|Graphics=
* GSdx 1.3.0-704 0.1.16 SSE4
* ToTA GSdx32 (03012015)-SSE4
** Renderer: D3D11 HW
** D3D11 Hardware
** Internal Res: 2560x1440
** Resolution: 2560x1440
** Enable FXAA: ON
** Enable FXAA: ON
** FPS: 60/60
** FPS: 60/60
|Sound=
|Sound=
* SPU2-X 1.3.0-704
* SPU2-X 1.3.1-20
** Module: XAudio2
** Module: XAudio2
** Latency: 150ms
** Latency: 150ms
** Sync Mode: TimeStretch
** Sync Mode: TimeStretch
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, Aside from the ghosting issues that this game has, it does run amazingly well. Ghosting issue can be somewhat fixed by using some of the methods found below. Personally I used the Skipdraw + Shadeboost combination to get around it.
|Comments=BIOS: USA 2.30, With the new GSdx patch for the ghosting glitch, this game is running perfectly now. With 5x scaling the game looks awesome and I no longer have ghosting issues.
|Tester=Ryudo
|Tester=Ryudo
}}
}}
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