Tales of the Abyss: Difference between revisions

m
Actually just going to leave the patched GSdx as best workaround. Easiest and fastest method.
m (Actually just going to leave the patched GSdx as best workaround. Easiest and fastest method.)
Line 109: Line 109:
|Description=If you use a higher resolution than native "ghost" effect will occur
|Description=If you use a higher resolution than native "ghost" effect will occur
|Workaround=(Option 3 recommended)<br/>
|Workaround=(Option 3 recommended)<br/>
** '''Option 1:''' Enable Hardware Hacks, use TC Offset: 450X, 350Y (For Custom Res of 1920x1080)
** Download a patched GSdx. After you have set it as your active plugin, you have to Enable Hardware Hacks, and then enable <code>Half-Pixel Offset</code>. Use Native x2,3,4,5,6 or higher if you like. Don't use custom resolutions or the patch will not work. You can find the patch [http://forums.pcsx2.net/Thread-tota-s-ghosting?pid=444255#pid444255 here]. (Latest GSdx version of the patch is March 1, 2015 and is currently available for SSE2, SSSE3, SSE4, and AVX2. Other versions or newer versions in the future can be requested.)
** '''Option 2:''' Enable Hardware Hacks, set Skipdraw 1. When you use this method, you'll have to use Shade Boost and increase the Brightness to max. Because you'll lose the bloom entirely in the game, causing things to become darker.
** '''Option 3:''' Download a patched GSdx. After you have set it as your active plugin, you have to Enable Hardware Hacks, and then enable <code>Half-Pixel Offset</code>. Use Native x2,3,4,5,6 or higher if you like. Don't use custom resolutions or the patch will not work. You can find the patch [http://forums.pcsx2.net/Thread-tota-s-ghosting?pid=444255#pid444255 here]. (Latest GSdx version of the patch is March 1, 2015 and is currently available for SSE2, SSSE3, SSE4, and AVX2. Other versions or newer versions in the future can be requested.)
}}
}}


ninja
1,229

edits