Tales of the Abyss: Difference between revisions

Add testing info re. alpha hack
(Can't the ghosting issue be resolved with the new Half-pixel Offset hack?)
(Add testing info re. alpha hack)
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|Comments=BIOS: USA 2.30, Game still runs fine using the patched GSdx to fix the ghosting. Finished the game from start to finish on PCSX2.
|Comments=BIOS: USA 2.30, Game still runs fine using the patched GSdx to fix the ghosting. Finished the game from start to finish on PCSX2.
|Tester=Ryudo
|Tester=Ryudo
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=
Intel Core i7-4770K @ 3.40 GHz
|GPU=Nvidia Geforce GTX 660 @ 2 GB
|Revision=1.5.0 (dev-2175 g420f11161)
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** mVU Flag Hack: Enabled
** MTVU: Enabled
</spoiler>
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015)
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x Native
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Hardware Hacks:
** Alpha
** ToA Ghost Fix
* Shader Configuration:
** FXAA: Enabled
** Shadeboost: Enabled
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Added Alpha hardware hack to fix issues with yellow squares around shadows in some areas
|Tester=Soichiro
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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