Tales of the Abyss: Difference between revisions
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Add testing info re. alpha hack
(Can't the ghosting issue be resolved with the new Half-pixel Offset hack?) |
(Add testing info re. alpha hack) |
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|Comments=BIOS: USA 2.30, Game still runs fine using the patched GSdx to fix the ghosting. Finished the game from start to finish on PCSX2. | |Comments=BIOS: USA 2.30, Game still runs fine using the patched GSdx to fix the ghosting. Finished the game from start to finish on PCSX2. | ||
|Tester=Ryudo | |Tester=Ryudo | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 x64 | |||
|CPU= | |||
Intel Core i7-4770K @ 3.40 GHz | |||
|GPU=Nvidia Geforce GTX 660 @ 2 GB | |||
|Revision=1.5.0 (dev-2175 g420f11161) | |||
<spoiler show="Settings" hide="Hide"> | |||
* Speedhacks: | |||
** EE Cyclerate: 0 | |||
** VU Cycle Stealing: 0 | |||
** mVU Flag Hack: Enabled | |||
** MTVU: Enabled | |||
</spoiler> | |||
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015) | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D11 (Hardware) | |||
* Internal Resolution: 4x Native | |||
* Texture Filtering: Bilinear (PS2) | |||
* Anisotropic Filtering: 16x | |||
* Hardware Hacks: | |||
** Alpha | |||
** ToA Ghost Fix | |||
* Shader Configuration: | |||
** FXAA: Enabled | |||
** Shadeboost: Enabled | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=Added Alpha hardware hack to fix issues with yellow squares around shadows in some areas | |||
|Tester=Soichiro | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |