Tales of the Abyss: Difference between revisions

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Minor corrections to the ghosting issue.
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m (Minor corrections to the ghosting issue.)
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== Known Issues ==
== Known Issues ==
{{Issue
{{Issue
|IssueName=Ghosting at higher resolution
|IssueName="Ghosting" at non-native resolutions.
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=If you use a higher resolution than native "ghost" effect will occur
|Description=If you set a resolution that's higher than the game's native resolution, a "ghost" effect will occur.
|Workaround=<br/>
|Workaround=<br/>
** Download a patched GSdx. After you have set it as your active plugin, you have to Enable Hardware Hacks, and then enable <code>Half-Pixel Offset</code>. Use Native x2,3,4,5,6 or higher if you like. Don't use custom resolutions or the patch will not work. You can find the patch [http://forums.pcsx2.net/Thread-tota-s-ghosting?pid=444255#pid444255 here]. (Latest GSdx version of the patch is March 1, 2015 and is currently available for SSE2, SSSE3, SSE4, and AVX2. Other versions or newer versions in the future can be requested.)
:: A patched GSdx has been made available to fix this issue. After you set this GSdx as your active plugin, you have to tick "Enable HW Hacks" under GSdx options, and then enable the "Half-Pixel Offset" hack. Use Native Scaling x2,3,4,5,6 or higher if you like. Don't use custom resolutions or the patch will not work. You can find the patch [http://forums.pcsx2.net/Thread-tota-s-ghosting?pid=444255#pid444255 here]. (Latest GSdx version of the patch is March 1, 2015 and is currently available for SSE2, SSSE3, SSE4, and AVX2. Other versions or newer versions in the future can be requested.)
}}
}}


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