Tales of the Abyss: Difference between revisions

m
added some graphical notes and cleaned up my error edit
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m (added some graphical notes and cleaned up my error edit)
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* Vsync - Standard and Adaptive didn't seem to improve stuttering/frame-drops and in two reproducible instances would cause it  
* Vsync - Standard and Adaptive didn't seem to improve stuttering/frame-drops and in two reproducible instances would cause it  
* The various tick-box rendering hacks - None seemed to help GPU usage or stability in anyway and would sometimes cause a pixel wide streak from top left to bottom right of the screen   
* The various tick-box rendering hacks - None seemed to help GPU usage or stability in anyway and would sometimes cause a pixel wide streak from top left to bottom right of the screen   
* Lines Reappearing - Switching between the  half pixel offset:: (normal (vertex))and  half pixel offset:: (special (texture)) should remedy the issues. (I think only one time it wouldn't work - aRciii)
   
   
== Known Issues ==
== Known Issues ==
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|IssueName= Teleporter miscalculation causing a soft lock  
|IssueName= Teleporter miscalculation causing a soft lock  
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=1
|Description= when presented with 5 concurrent Teleporters the back right (white?) one will teleport you, but put you in the floor and you cant get out of it casueing a soft lock till you reload your save
|Description= When presented with 5 concurrent Teleporters, the back right (white?) one will teleport you, but put you in the floor and you cant get out of it casueing a soft lock till you reload your save
|Workaround= None, save frequently (as you should)
|Workaround= None. save frequently (as you should)
}}
}}
== Gameplay Screenshots ==
== Gameplay Screenshots ==
<spoiler show="Show images" hide="Hide images">
<spoiler show="Show images" hide="Hide images">
ninja
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