Tales of the Abyss: Difference between revisions
Jump to navigation
Jump to search
m
added some graphical notes and cleaned up my error edit
No edit summary |
m (added some graphical notes and cleaned up my error edit) |
||
Line 212: | Line 212: | ||
* Vsync - Standard and Adaptive didn't seem to improve stuttering/frame-drops and in two reproducible instances would cause it | * Vsync - Standard and Adaptive didn't seem to improve stuttering/frame-drops and in two reproducible instances would cause it | ||
* The various tick-box rendering hacks - None seemed to help GPU usage or stability in anyway and would sometimes cause a pixel wide streak from top left to bottom right of the screen | * The various tick-box rendering hacks - None seemed to help GPU usage or stability in anyway and would sometimes cause a pixel wide streak from top left to bottom right of the screen | ||
* Lines Reappearing - Switching between the half pixel offset:: (normal (vertex))and half pixel offset:: (special (texture)) should remedy the issues. (I think only one time it wouldn't work - aRciii) | |||
== Known Issues == | == Known Issues == | ||
Line 235: | Line 236: | ||
|IssueName= Teleporter miscalculation causing a soft lock | |IssueName= Teleporter miscalculation causing a soft lock | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=1 | ||
|Description= | |Description= When presented with 5 concurrent Teleporters, the back right (white?) one will teleport you, but put you in the floor and you cant get out of it casueing a soft lock till you reload your save | ||
|Workaround= None | |Workaround= None. save frequently (as you should) | ||
}} | }} | ||
== Gameplay Screenshots == | == Gameplay Screenshots == | ||
<spoiler show="Show images" hide="Hide images"> | <spoiler show="Show images" hide="Hide images"> |