Tales of the Abyss: Difference between revisions

m
m (Actually just going to leave the patched GSdx as best workaround. Easiest and fastest method.)
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|IssueLevel=0
|IssueLevel=0
|Description=If you use a higher resolution than native "ghost" effect will occur
|Description=If you use a higher resolution than native "ghost" effect will occur
|Workaround=(Option 3 recommended)<br/>
|Workaround=<br/>
** Download a patched GSdx. After you have set it as your active plugin, you have to Enable Hardware Hacks, and then enable <code>Half-Pixel Offset</code>. Use Native x2,3,4,5,6 or higher if you like. Don't use custom resolutions or the patch will not work. You can find the patch [http://forums.pcsx2.net/Thread-tota-s-ghosting?pid=444255#pid444255 here]. (Latest GSdx version of the patch is March 1, 2015 and is currently available for SSE2, SSSE3, SSE4, and AVX2. Other versions or newer versions in the future can be requested.)
** Download a patched GSdx. After you have set it as your active plugin, you have to Enable Hardware Hacks, and then enable <code>Half-Pixel Offset</code>. Use Native x2,3,4,5,6 or higher if you like. Don't use custom resolutions or the patch will not work. You can find the patch [http://forums.pcsx2.net/Thread-tota-s-ghosting?pid=444255#pid444255 here]. (Latest GSdx version of the patch is March 1, 2015 and is currently available for SSE2, SSSE3, SSE4, and AVX2. Other versions or newer versions in the future can be requested.)
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