Tales of the Abyss: Difference between revisions

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** '''Option 1:''' Enable Hardware Hacks, use TC Offset: 450X, 350Y (For Custom Res of 1920x1080)
** '''Option 1:''' Enable Hardware Hacks, use TC Offset: 450X, 350Y (For Custom Res of 1920x1080)
** '''Option 2:''' Enable Hardware Hacks, set Skipdraw 1. When you use this method, you'll have to use Shade Boost and increase the Brightness to max. Because you'll lose the bloom entirely in the game, causing things to become darker.
** '''Option 2:''' Enable Hardware Hacks, set Skipdraw 1. When you use this method, you'll have to use Shade Boost and increase the Brightness to max. Because you'll lose the bloom entirely in the game, causing things to become darker.
** '''Option 3:''' Download a patched GSdx. After you have set it as your active plugin, you have to Enable Hardware Hacks, and then enable <code>Half-Pixel Offset</code>. Use Native x2,3,4,5,6 or higher if you like. Don't use custom resolutions or the patch will not work. You can find the patch [http://forums.pcsx2.net/Thread-tota-s-ghosting?pid=444255#pid444255 here]. (Latest GSdx version of the patch is March 1, 2015 and is currently available for SSE4 and AVX2. Other versions can be requested if needed.)
** '''Option 3:''' Download a patched GSdx. After you have set it as your active plugin, you have to Enable Hardware Hacks, and then enable <code>Half-Pixel Offset</code>. Use Native x2,3,4,5,6 or higher if you like. Don't use custom resolutions or the patch will not work. You can find the patch [http://forums.pcsx2.net/Thread-tota-s-ghosting?pid=444255#pid444255 here]. (Latest GSdx version of the patch is March 1, 2015 and is currently available for SSE2, SSSE3, SSE4, and AVX2. Other versions or newer versions in the future can be requested.)
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