Tales of the Abyss: Difference between revisions

m
Ghosting Issue - Adding links for new GSdx patch (SSE4 and AVX2 versions). (March 1, 2015) (Native 1X - 6X without the patch will not work, removed that fix).
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m (Ghosting Issue - Adding links for new GSdx patch (SSE4 and AVX2 versions). (March 1, 2015) (Native 1X - 6X without the patch will not work, removed that fix).)
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|IssueLevel=0
|IssueLevel=0
|Description=If you use a higher resolution than native "ghost" effect will occur
|Description=If you use a higher resolution than native "ghost" effect will occur
|Workaround=If you use a higher resolution than native add '''pixoff_x=-8''', '''pixoff_y=-8''' to your GSDX.ini and if the "ghost" problem still exists try different values (works only on/after rev1650 or GSDX 0.1.15).
|Workaround=<br/>
*'''Alternatively:''' A [http://forums.pcsx2.net/Thread-Tales-of-the-Abyss-graphical-problem?pid=265700#pid265700 TotA-specific build] of GSDX also fixed this.
** '''Option 1:''' Enable Hardware Hacks, use TC Offset: 450X, 350Y (For Custom Res of 1920x1080)
*'''Alternatively:''' If you are using custom resolution set in 1920x1080, just use TCoffsetX:450/Y:350. You don´t need any other hack if you do this.
** '''Option 2:''' When you set Skipdraw to 1, you'll have to use Shade Boost and increase the Brightness to max. Because you'll lose the bloom entirely in the game, causing things to become darker.
*'''Alternatively:''' As of gsdx2693, just set UserHacks_SkipDraw to '1' to fix this problem. (Can cause slowdown)
** '''Option 3:''' Download a patched GSdx. After you have set it as your active plugin, you have to Enable Hardware Hacks, and then enable <code>Half-Pixel Offset</code>. Use Native x2,3,4,5,6 or higher if you like. Don't use custom resolutions or the patch will not work. You can find the patch [http://forums.pcsx2.net/Thread-tota-s-ghosting?pid=444255#pid444255 here]. (Latest GSdx version of the patch is March 1, 2015 and is currently available for SSE4 and AVX2. Other versions can be requested if needed.)
*'''Alternatively:''' As of PCSX 1.0.0 with GSDX 5334 (0.1.16) it seems that ghosting can be fixed by using Native or Native x1-x6 resolution.
*'''Note:''' When you set Skipdraw to 1, you'll have to use Shadeboost and increase the Brightness to max. Because you'll lose the bloom entirely in the game, causing things to become darker.;
}}
}}


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