Tales of Symphonia: Difference between revisions
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|caption = | |caption = | ||
|developer = Namco | |developer = Namco | ||
|publisher = Namco | |||
|genre = RPG | |genre = RPG | ||
|gameinfo = This version has additional content not available in the original Gamecube release. | |gameinfo = For the first time in the series, Tales of Symphonia plays in a fully three-dimensional environment. You actually are in more control over the battles than ever before thanks to the added number of strategic options you have. You can set the AI characters to behave in very specific ways, determining when and how often they use skills, how they move and how they attack enemies. <br> | ||
This version has additional content not available in the original Gamecube release. | |||
|wikipedia = [http://en.wikipedia.org/wiki/Tales_of_Symphonia Link] | |wikipedia = [http://en.wikipedia.org/wiki/Tales_of_Symphonia Link] | ||
|reviewlinks = | |reviewlinks = |
Revision as of 00:50, 12 May 2015
Tales of Symphonia | |||||||||||||
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Developer(s): Namco
Publisher(s): Namco
Genre: RPG
Wikipedia: Link
Game description: For the first time in the series, Tales of Symphonia plays in a fully three-dimensional environment. You actually are in more control over the battles than ever before thanks to the added number of strategic options you have. You can set the AI characters to behave in very specific ways, determining when and how often they use skills, how they move and how they attack enemies.
This version has additional content not available in the original Gamecube release.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J | Windows |
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1.1.svn5814 | GSDX |
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USA v02.20(10/02/2006), light game for any cpu/gpu. |
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