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  • |developer = Media Works |publisher = Media Works ...
    3 KB (321 words) - 10:41, 21 February 2022
  • |developer = Sproing Interactive Media ...as in previous Moorhuhn games: the player aims with the controller, shoots by with the X button and reloads with the O button. ...
    3 KB (381 words) - 11:18, 14 December 2020
  • |developer = Insomniac Games ...tion, squad-based gameplay will enable players to demolish the competition by commandeering their allied combat bots through critical and strategic battl ...
    14 KB (1,911 words) - 10:33, 27 March 2024
  • ...figuration is enough in most cases (especially for some forgotten and rare games) plus the table template would be way more complex for an ordinary user to ...able template is when there is a regression in development leads to broken games you would be able to see it and choose not to use that "bad" version to pla ...
    200 KB (34,116 words) - 06:40, 24 April 2024
  • ...ven if i say nothing or i don't submit negative review,they fix the others games and don't care about my game...What i can do? I am tired nothing change.</n ...o code, or wait patiently. The first time you mentioned the issue with the games you should have opened up an issue report on google code, or a bug report o ...
    316 KB (46,801 words) - 16:27, 8 August 2015
  • : <nowiki>not triggered by the old way, also the data overflow is now ignored, no idea</nowiki> : <nowiki>Yeah gotta hate those division by zeros on out-of-order conditional checks. I've fallen prey to a few of tho ...
    377 KB (57,671 words) - 16:15, 8 August 2015
  • : <nowiki>* Implemented new DMAC, so far we have ~15 games that show improvements.</nowiki> ...ys! (testing on my uni supercomputer with 342 cpus i can finally play some games full speed).</nowiki> ...
    552 KB (80,282 words) - 16:20, 8 August 2015
  • : <nowiki>Yeah, I'm not sure how well all that DEVBUILD code still works either at this point.</nowiki> : <nowiki>* fixes flickering screen in Soul Calibur 3 (caused by VSYNC register bug)</nowiki> ...
    685 KB (101,028 words) - 16:21, 8 August 2015
  • ...hould* do the same thing as previously, and has been tested on a number of games, but it bears watching.</nowiki> ...And for that matter, the one exception being thrown when doing BiosSkips works (or worked anyway). And the only difference between that and the exception ...
    712 KB (107,520 words) - 16:18, 8 August 2015
  • : <nowiki>* fix forcefeedback. It works now, albeit it slow down the emulation...</nowiki> : <nowiki>SPU2-X: Improved (hopefully to perfection) the reporting of NAX by moving code</nowiki> ...
    805 KB (115,223 words) - 16:28, 8 August 2015