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  • ..., more than ten solid hours of voice work, and fantastic character designs by anime artist Satoshi Urushihara compliment the gameplay and will keep playe ...
    5 KB (612 words) - 16:59, 27 December 2018
  • Sidescrolling (like mario on snes or Gradius V on PS2 mostly 2d games but some are 3D) this too usefull with more than one genre ...shooter is more flexible GTA is a shooter but not a FPS and Gradius V is a space shooter/sidescrolling but not a FPS ...
    22 KB (3,727 words) - 18:08, 21 November 2014
  • ...figuration is enough in most cases (especially for some forgotten and rare games) plus the table template would be way more complex for an ordinary user to ...able template is when there is a regression in development leads to broken games you would be able to see it and choose not to use that "bad" version to pla ...
    200 KB (34,116 words) - 06:40, 24 April 2024
  • : <nowiki>* Implemented new DMAC, so far we have ~15 games that show improvements.</nowiki> ...ys! (testing on my uni supercomputer with 342 cpus i can finally play some games full speed).</nowiki> ...
    552 KB (80,282 words) - 16:20, 8 August 2015
  • : <nowiki>Ha was right :p. 4000th by arcum.</nowiki> : <nowiki>Hopefully by the time you reach 6000 the emulator will become next to perfect.</nowiki> ...
    662 KB (99,318 words) - 16:22, 8 August 2015
  • : <nowiki>* fixes flickering screen in Soul Calibur 3 (caused by VSYNC register bug)</nowiki> : <nowiki>Eh, debug? This isn't a bug by specification, the value of the fourth is indeterminate. Unless this happe ...
    685 KB (101,028 words) - 16:21, 8 August 2015
  • ...part of openGL, I need to init all gl function pointers either manually or by putting back GLEW. Progress is slow but steady ;)</nowiki> : <nowiki>Move onto the rpcs3 project and help those guys. By the way..can you guys make the steering wheel work so I can play Granturism ...
    535 KB (78,475 words) - 16:25, 8 August 2015
  • ...owerfull with this 5000 revision something about speeding the core threads by 20%</nowiki> : <nowiki>@rama, by the way where is the dev channel. I want my chocolates :p</nowiki> ...
    800 KB (118,488 words) - 16:25, 8 August 2015
  • : <nowiki>SPU2-X: Improved (hopefully to perfection) the reporting of NAX by moving code</nowiki> : <nowiki>if so this is a step towards fixing other finicky games).</nowiki> ...
    805 KB (115,223 words) - 16:28, 8 August 2015
  • ...r your own projects ([http://creativecommons.org/licenses/by-nc-sa/3.0/ CC BY-NC-SA 3.0]). To browse the similar list on demo discs, please follow [[Comp |rowspan="2" |[[1945 I&II The Arcade Games]] ...
    1.92 MB (210,650 words) - 11:02, 16 March 2024