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- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
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- This edit was performed by a bot
- (±123)
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5 May 2024
- m Burnout 3: Takedown 20:52 −21 Loryax37 talk contribs (Fixed mip maps of some textures, source: https://github.com/PCSX2/pcsx2/pull/11165#issuecomment-2094902543)
27 April 2024
- Breath of Fire: Dragon Quarter 21:09 +1 TheTechnician27 talk contribs (This issue hasn't been tested since June 2013 and needs retesting.)
17 April 2024
- m Burnout 3: Takedown 01:51 +214 JordanTheToast talk contribs
16 April 2024
- Shadow of the Colossus 23:20 −153 TheTechnician27 talk contribs (This is fixed. Additionally, the workaround of setting date accuracy to fast was patent nonsense.)
10 April 2024
- Shadow of the Colossus 21:25 +145 TheTechnician27 talk contribs (Revised issue.)
9 April 2024
- Dragon Ball Z: Budokai Tenkaichi 3 20:21 0 TheTechnician27 talk contribs (Issue marked fixed.)
- Dragon Ball Z: Budokai Tenkaichi 2 20:21 +40 TheTechnician27 talk contribs (This issue is fixed.)
- Dragon Ball Z: Budokai Tenkaichi 2 20:20 +467 TheTechnician27 talk contribs (Undo revision 109796 by TheTechnician27 (talk). My bad; this won't be implemented because it breaks shadows.) Tag: Undo
- Dragon Ball Z: Budokai Tenkaichi 3 20:20 +357 TheTechnician27 talk contribs (Undo revision 109797 by TheTechnician27 (talk). My bad; this won't be implemented because it breaks shadows.) Tag: Undo
- Dragon Ball Z: Budokai Tenkaichi 3 20:18 −357 TheTechnician27 talk contribs (Skipdraw is not a workaround.)
- Dragon Ball Z: Budokai Tenkaichi 2 20:17 −467 TheTechnician27 talk contribs (Skipdraw is not a workaround.)