Grand Theft Auto: San Andreas: Difference between revisions
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CrazyCSIW6 (talk | contribs) (Rewrote Vert- explanation in Trivia section) |
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{{infobox | {{infobox | ||
|image = Cover_Grand_Theft_Auto_San_Andreas.jpg | |image = Cover_Grand_Theft_Auto_San_Andreas.jpg | ||
|caption = | |caption = NTSC-U (Greatest Hits) cover | ||
|developer = [[Rockstar Games|Rockstar North]] | |developer = [[Rockstar Games|Rockstar North]] | ||
|publisher = [[Rockstar Games]] (US, EU, AU, JP), [[Capcom]] (JP), [[Sony|SCEA]] (US) | |publisher = [[Rockstar Games]] (US, EU, AU, JP), [[Capcom]] (JP), [[Sony|SCEA]] (US) | ||
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|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SLES-52541<br />SLES-52541/P <small>(Platinum Edition)</small><br />SLES-51541<br />SLES-52927<br />SLES-52927-P <small>(Platinum)</small><br />NPED-00070 <small>(PS2 Classics)</small> | |serialsPAL = SLES-52541<br />SLES-52541/P <small>(Platinum Edition)</small><br />SLES-51541<br />SLES-52927<br />SLES-52927-P <small>(Platinum)</small><br />NPED-00070 <small>(PS2 Classics)</small> | ||
|CRCsPAL = A1B3F232 | |CRCsPAL = A1B3F232, B440A8FE | ||
|releasedatePAL = October 29, 2004<br />April 1, 2006 <small>(Platinum Edition; Platinum Australia)</small><br />December 12, 2012 <small>(PS2 Classics)</small><br />April 1, 2015 <small>(PS2 Classics re-release)</small> | |releasedatePAL = October 29, 2004<br />April 1, 2006 <small>(Platinum Edition; Platinum Australia)</small><br />December 12, 2012 <small>(PS2 Classics)</small><br />April 1, 2015 <small>(PS2 Classics re-release)</small> | ||
|statusPAL = 2 | |statusPAL = 2 | ||
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* No known issues. | * No known issues. | ||
|Tester=INVALID_STRING_NAME | |Tester=INVALID_STRING_NAME | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL-M5 | |||
|OS=Windows 8.1, x64 | |||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |||
|GPU=NVIDIA GeForce GT 1030 @ 2 GB | |||
|Revision=Nightly - v1.7.2095 | |||
* '''Automatic fixes''' | |||
|Graphics=GSdx | |||
<spoiler show="Settings" hide="Hide"> | |||
<small style="font-size:10px;"> | |||
* Renderer: Direct3D 11 or OpenGL (Hardware) | |||
* Conversation Buffer Allocation | |||
* Native Resolution: 1920x1080 and 2560x1440 | |||
* Texture Filtering: Bilinear (PS2) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Automatic (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* '''Enable HW Hacks:''' | |||
** Auto Flush | |||
* FXAA Shader | |||
* Widescreen patch | |||
</spoiler> | |||
|Sound=build-in | |||
|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1080p and 1440p (2K) 50 FPS, without freezes, brakes and bugs. | |||
|Tester={{ForumUser|Chern40_7}} | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
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}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||