Grand Theft Auto: San Andreas: Difference between revisions

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* This game has Vert- widescreen issues, meaning the vertical FOV becomes smaller than intended if the player uses an aspect ratio above 4:3. This issue can be solved using widescreen hacks.
* This game has Vert- widescreen issues, meaning the vertical FOV becomes smaller than intended if the player uses an aspect ratio above 4:3. This issue can be solved using widescreen hacks.


==Known Issues==
{{Issue
|IssueName=Bloom layer ghosting
|IssueLevel=-1
|Description=The game utilizes a bloom layer that also doubles as a haze/fog dof. It's entirely intentional but when upscaling, it really looks off to people.
|Workaround=My recommendation is to set the '''Skipdraw''' hack to 7,7 to remove this effect entirely and compensate for the minor loss of brightness/saturation through the use of the Shadeboost post-process.
* ''Some people might recommend using '''Texture Offsets''' to align the effect instead, but due to how it's scaled larger than the image you see in order to protrude, it won't have a great effect at all.''
}}


==Fixed Issues==
==Fixed Issues==
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|Workaround=In "Emulation Settings", set Clamping Mode at least to "Extra + Preserve Sign". Also, you may just skip the cut scene. Fixed in v1.7.2041
|Workaround=In "Emulation Settings", set Clamping Mode at least to "Extra + Preserve Sign". Also, you may just skip the cut scene. Fixed in v1.7.2041
}}
}}


==The gallery==
==The gallery==
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