Sly 2: Band of Thieves: Difference between revisions

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|gamefaqslink      = [http://www.gamefaqs.com/ps2/919949-sly-2-band-of-thieves Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919949-sly-2-band-of-thieves Link]
|korean            =  SCKA-20044
|korean            =  SCKA-20044
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/sly-2-band-of-thieves Metacritic]|88/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/sly-2-band-of-thieves Metacritic]|88/100}}
|japan_rating      = A
|japan_rating      = A
|ko_rating        = ALL
|ko_rating        = ALL
Line 227: Line 227:
{{Issue
{{Issue
|IssueName=Incorrect Line Upscaling
|IssueName=Incorrect Line Upscaling
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When upscaling the game to higher resolution, the cel shader black lines become too big and arent In their right place.  
|Description=When upscaling the game to higher resolution, the cel shader outlines become too thick and aren't in their right place.  
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature".  
|Workaround=Resolved sometime ago in 1.7.X builds. For older versions, consider ticking the "Disable Safe Features" hack.
Note: The black lines become small but they are still there.  
}}
 
{{Issue
|IssueName=Incorrect Geometric Shadows
|IsFixed=1
|IssueLevel=0
|Description=Shadows of objects in the background or concealed by other geometry will render on top of objects in the foreground.
|Workaround=Use the DirectX 11 Renderer instead of OpenGL.
}}
}}


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