Sly 2: Band of Thieves

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Sly 2: Band of Thieves

Game general and emulation properties:
CERO rating: A
ESRB rating: E (Cartoon Violence)
PEGI rating: 3+
OFLC rating: PG
GRB rating: ALL
Game supports headset
Widescreen patch available
CPU intensive game
Languages supported:
English: SCES-52529 & SCUS-97316 & SCUS-97415 & SCUS-97519 & SCUS-97457
Japanese: SCPS-15090
German: SCES-52529
French: SCES-52529
Spanish: SCES-52529
Dutch: SCES-52529
Italian: SCES-52529
Swedish: SCES-52529
Danish: SCES-52529
Finnish: SCES-52529
Norwegian: SCES-52529
Portuguese: SCES-52529
Korean: SCKA-20044
Region NTSC-U:
Serial numbers: SCUS-97316
SCUS-97415 (E3 Demo)
SCUS-97519 (Greatest Hits)
SCUS-97457 (Retail Demo)
Release date: September 14, 2004
2005 (Greatest Hits)
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-52529
Release date: October 29, 2004
CRCs: 15DD1F6F (PAL-M11)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15090
SCKA-20044
Release date: February 24, 2005 (Korea)
June 16, 2005
April 27, 2006 (BigHit Series, Korea)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Sucker Punch
Publisher(s): SCEA (US), SCEE (EU), SCEI (KO, JP)
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic88/100
Game description: Sly and his crew are back and ready to pull off another series of big heists. Word is out that Interpol has excavated the robotic remains of Clockwerk--Sly's nemesis and sworn enemy of the Cooper clan--and it's up to you to prevent it from being reassembled. To do this, you must once again enter the thieving world of pickpocketing, vent crawls, rooftop chases, and stealth attacks. Sly 2: Band of Thieves takes you on an adventure across numerous locations, including Paris, Prague, India, and the Canadian Wilderness.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • AMD Phenom II x4 965 @3.59 GHz
  • ATI HD4850 @675 MHz (Core), 1050 MHz (Memory)
0.9.8.r4600 GSdx 0.1.16
  • SPU2-X 1.4.0
  • LilyPad 0.10.0
BIOS: Europe v1.60, HACKS: EE Cycle rate - 2, VU Cycle stealing - 2, There are some slowdowns, music stops playing after a while, screen shaking without Blend bff and sometimes vertical blue lines appear(fixed in Software mode). You're better of using software mode. Ratchet66
NTSC-U Windows
  • Intel Core i5 @ 2.6Ghz
  • Nvidia GTX 280 1024MB
1.0.0 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Preset 3 - Balanced, defaults?, Plays at 60fps, except for areas when there is a lot of items on screen, in which case it slows down to about 45fps., No character shadows in GSdx hardware mode.
NTSC-U Windows 7 64-bit
  • Intel i7 4770k @ 3.5ghz
  • Nvidia GeForce 980 GTX 4GB
1.0.0 (r5350) GSdx r5350
  • SPU2-X r5350
  • LilyPad r5350
Runs almost perfect besides slight graphics errors. Paulie9990
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5492 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs near full speed., Slight graphics errors.
NTSC-U Windows 8.1
  • Quad Core Intel i7 2.50Ghz
  • Nvidia 860m 2GB vRAM
1.1.0 r5492 GSdx 0.1.16 SPU2-X 2.0.0 I get 60FPS every time with no drops in FPS. I am using no speedhacks and just purely the default settings on PCSX2. LilyPad plug-in to use Xbox 360 Controller. RobertasACDC
PAL Windows
  • Intel Core i5 @ 3.0Ghz
  • Nvidia GeForce 210 512MB
1.2.1 [2-02-14] GSdx 5875
  • SPU2-X 5830 2.0.0
  • LilyPad 5822 0.11.0
EE/VU Rounding: Chop/Zero, INTC Spin Detection, Automatic Gamefixes., 30-60FPS at cutscenes/in-game. Full speed at menus., Sound glitches and high pitched audio/pixelization. Unsure why this happens.
NTSC-U Windows
  • Intel Core i5 @ 3.0Ghz
  • Nvidia GeForce 210 512MB
1.2.1 [2-02-14] GSdx 5875
  • SPU2-X 5830 2.0.0
  • LilyPad 5822 0.11.0
EE/VU Rounding: Chop/Zero, Game plays at very slow FPS for me, steady 20FPS during every part of the game., Still existing graphical errors, such as pixelation and etc.
NTSC-U Windows 10
  • Intel i7-4790k @ 4.0GHz
  • Nvidia GTX 970 4GB
1.4.0 2016-01-08 GSdx 2016-01-05
  • Mode: HW DX11
  • SPU2-X 2015-12-31
  • LilyPad 2015-12-31 0.11.0
Speedhacks: MTVU Enabled - Default Preset 2 (Safe) Emulation settings, 1080p, 3x Internal Resolution, and MSAA 4x with absolutely no lag during cutscenes and large maps like older PCSX2 versions. Also recommend TC offset X 280, Y 580 as best I could get to fix ghosting. MSAA doesn't seem to have any defects, except for slight texture forming which an untrained eye cannot see. Still has shadow bounding box issues in the titlescreen intro and a couple other areas. Alpha stencil fixes this but breaks model shadows. There is noticeable health bar bounding issues that flicker, but it doesn't bother gameplay.
PAL Windows 10 Pro x64
  • Intel Xeon X5460 4Ghz
  • EVGA GTX480 SSC @830 Core
1.5.0 GSdx32-SSE4 SPU2-X BIOS: Europe v1.6

Finished the game and didnt have any issues. Used only recommended speed hacks, and EE set to -2

GouStoulos
PAL Windows 10 Home x64
  • Intel Core 6600K
  • Palit Geforce GTX 1060 6GB
1.5.0 GSdx32-AVX
  • Mode: HW OpenGL
  • Disabled "Allow 8-bit textures"
  • Skipdraw = 1
Spu2-X BIOS: Europe v1.6

Restricting 8-bit textures led to the game being 100% playable with no slowdowns

Sauce_dip



Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Manjaro
  • Ryzen 7 5800X
  • GTX 1070
v1.7.5584 Default Default Game runs excellently from start to finish. No recollection of graphical issues, but I would need to be more thorough to call this perfect. TheTechnician27

Trivia

  • Original names: 怪盗スライ・クーパー2 (SCPS-15090), 슬라이 쿠퍼 2 괴도 브라더스 대작전 (SCKA-20044)
  • Also known as Kaitou Sly Cooper 2 (JP)


Known Issues

Outline aliasing

  • Status: Active
  • Type: Minor
  • Description: Because PCSX2 does not implement edge antialiasing in Hardware mode, many of the outlines are jagged (aliased).
  • Workaround: Use Software mode.

Fixed Issues

Incorrect Line Upscaling

  • Status: Fixed
  • Type: Minor
  • Description: When upscaling the game to higher resolution, the cel shader outlines become too thick and aren't in their right place.
  • Workaround: Resolved sometime ago in 1.7.X builds. For older versions, consider ticking the "Disable Safe Features" hack.

Incorrect Geometric Shadows

  • Status: Fixed
  • Type: Minor
  • Description: Shadows of objects in the background or concealed by other geometry will render on top of objects in the foreground.
  • Workaround: Use the DirectX 11 Renderer instead of OpenGL.

No Dynamic Shadows

  • Status: Fixed
  • Type: Serious
  • Description: Dynamic shadows, such as on characters and mobile objects, are not rendered using Direct3D 11 in builds as late as 1.6.0. This can have adverse effects during gameplay, as some segments use shadows to warn of incoming obstacles.
  • Workaround: Resolved in 1.7.X builds.

The gallery

Public compatibility forum links