Sly 2: Band of Thieves: Difference between revisions
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|gamefaqslink = [http://www.gamefaqs.com/ps2/919949-sly-2-band-of-thieves Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/919949-sly-2-band-of-thieves Link] | ||
|korean = SCKA-20044 | |korean = SCKA-20044 | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/sly-2-band-of-thieves Metacritic]|88/100}} | ||
|japan_rating = A | |japan_rating = A | ||
|ko_rating = ALL | |ko_rating = ALL | ||
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Finished the game and didnt have any issues. Used only recommended speed hacks, and EE set to -2 | Finished the game and didnt have any issues. Used only recommended speed hacks, and EE set to -2 | ||
|Tester=GouStoulos | |Tester=GouStoulos | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 Home x64 | |||
|CPU=Intel Core 6600K | |||
|GPU=Palit Geforce GTX 1060 6GB | |||
|Revision=1.5.0 | |||
|Graphics=GSdx32-AVX | |||
*Mode: HW OpenGL | |||
*Disabled "Allow 8-bit textures" | |||
*Skipdraw = 1 | |||
|Sound=Spu2-X | |||
|Comments=BIOS: Europe v1.6 | |||
Restricting 8-bit textures led to the game being 100% playable with no slowdowns | |||
|Tester=Sauce_dip | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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* Also known as '''Kaitou Sly Cooper 2''' (JP) | * Also known as '''Kaitou Sly Cooper 2''' (JP) | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Incorrect Line Upscaling | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=When upscaling the game to higher resolution, the cel shader outlines become too thick and aren't in their right place. | ||
|Workaround= | |Workaround=Resolved sometime ago in 1.7.X builds. For older versions, consider ticking the "Disable Safe Features" hack. | ||
}} | |||
{{Issue | |||
|IssueName=Incorrect Geometric Shadows | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Shadows of objects in the background or concealed by other geometry will render on top of objects in the foreground. | |||
|Workaround=Use the DirectX 11 Renderer instead of OpenGL. | |||
}} | }} | ||
==The gallery== | ==The gallery== |