Sly 2: Band of Thieves: Difference between revisions

Jump to navigation Jump to search
m
→‎top: Upgrading links to HTTPS with AutoWikiBrowser in Bot mode
m (Adjusted X TC Offset on my Troop116rules test results. Had that wrong from my config.)
m (→‎top: Upgrading links to HTTPS with AutoWikiBrowser in Bot mode)
(27 intermediate revisions by 12 users not shown)
Line 10: Line 10:
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919949-sly-2-band-of-thieves Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919949-sly-2-band-of-thieves Link]
|korean            =  SCKA-20044
|korean            =  SCKA-20044
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/sly-2-band-of-thieves Metacritic]|88/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/sly-2-band-of-thieves Metacritic]|88/100}}
|japan_rating      = A
|japan_rating      = A
|ko_rating        = ALL
|ko_rating        = ALL
|eu_rating        = 3+
|eu_rating        = 3+
|au_rating        = PG
|na_rating_text    = Cartoon Violence
|na_rating_text    = Cartoon Violence
|na_rating        = E
|na_rating        = E
Line 20: Line 21:
|norwegian        = SCES-52529
|norwegian        = SCES-52529
|finnish          = SCES-52529
|finnish          = SCES-52529
|japanese          = SCPS-15090
|danish            = SCES-52529
|danish            = SCES-52529
|swedish          = SCES-52529
|swedish          = SCES-52529
Line 27: Line 29:
|french            = SCES-52529
|french            = SCES-52529
|german            = SCES-52529
|german            = SCES-52529
|english          = SCES-52529 & SCUS-97316
|english          = SCES-52529 & SCUS-97316 & SCUS-97415 & SCUS-97519 & SCUS-97457
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
Line 48: Line 51:
|serialsNTSCJ      = SCPS-15090<br />SCKA-20044
|serialsNTSCJ      = SCPS-15090<br />SCKA-20044
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = February 24, 2005<br />June 16, 2005<br />April 27, 2006 <small>(BigHit Series)</small>
|releasedateNTSCJ  = February 24, 2005 <small>(Korea)</small><br />June 16, 2005<br />April 27, 2006 <small>(BigHit Series, Korea)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
Line 163: Line 166:
|Sound=*SPU2-X 2015-12-31
|Sound=*SPU2-X 2015-12-31
*LilyPad 2015-12-31 0.11.0
*LilyPad 2015-12-31 0.11.0
|Comments=Speedhacks: MTVU Enabled - Default Preset 2 (Safe) Emulation settings, 1080p, 3x Internal Resolution, and MSAA 4x with absolutely no lag during cutscenes and large maps like older PCSX2 versions. Also recommend TC offset X 300, Y 600 as best I could get to fix ghosting. MSAA doesn't seem to have any defects, except for slight texture forming which an untrained eye cannot see. Still has shadow bounding box issues in the titlescreen intro and a couple other areas. Alpha stencil fixes this but breaks model shadows. There is noticeable health bar bounding issues that flicker, but it doesn't bother gameplay.
|Comments=Speedhacks: MTVU Enabled - Default Preset 2 (Safe) Emulation settings, 1080p, 3x Internal Resolution, and MSAA 4x with absolutely no lag during cutscenes and large maps like older PCSX2 versions. Also recommend TC offset X 280, Y 580 as best I could get to fix ghosting. MSAA doesn't seem to have any defects, except for slight texture forming which an untrained eye cannot see. Still has shadow bounding box issues in the titlescreen intro and a couple other areas. Alpha stencil fixes this but breaks model shadows. There is noticeable health bar bounding issues that flicker, but it doesn't bother gameplay.
|Tester={{ForumUser|Troop116rules}}
|Tester={{ForumUser|Troop116rules}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 Pro x64
|CPU=Intel Xeon X5460 4Ghz
|GPU=EVGA GTX480 SSC @830 Core
|Revision=1.5.0
|Graphics=GSdx32-SSE4
|Sound=SPU2-X
|Comments=BIOS: Europe v1.6
Finished the game and didnt have any issues. Used only recommended speed hacks, and EE set to -2
|Tester=GouStoulos
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 Home x64
|CPU=Intel Core 6600K
|GPU=Palit Geforce GTX 1060 6GB
|Revision=1.5.0
|Graphics=GSdx32-AVX
*Mode: HW OpenGL
*Disabled "Allow 8-bit textures"
*Skipdraw = 1
|Sound=Spu2-X
|Comments=BIOS: Europe v1.6
Restricting 8-bit textures led to the game being 100% playable with no slowdowns
|Tester=Sauce_dip
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 190: Line 222:
* Also known as '''Kaitou Sly Cooper 2''' (JP)
* Also known as '''Kaitou Sly Cooper 2''' (JP)


<!-- Remove comment signs and add issues here -->
 
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Incorrect Line Upscaling
|IsFixed=
|IsFixed=1
|IssueLevel=
|IssueLevel=0
|Description=
|Description=When upscaling the game to higher resolution, the cel shader outlines become too thick and aren't in their right place.
|Workaround=
|Workaround=Resolved sometime ago in 1.7.X builds. For older versions, consider ticking the "Disable Safe Features" hack.
}}
 
{{Issue
|IssueName=Incorrect Geometric Shadows
|IsFixed=1
|IssueLevel=0
|Description=Shadows of objects in the background or concealed by other geometry will render on top of objects in the foreground.
|Workaround=Use the DirectX 11 Renderer instead of OpenGL.
}}
}}
-->


==The gallery==
==The gallery==
ninja
834

edits

Navigation menu