Simple 2000 Series Vol. 37: The Shooting: Double Shienryu: Difference between revisions

New test (1.5.0-20160720115610, Windows 7 64-bit, core i7 4.0 GHz, GTX 980 Ti)
(New test (1.5.0-20160720115610, Windows 7 64-bit, core i7 4.0 GHz, GTX 980 Ti))
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|Comments=USA v02.20(10/02/2006)
|Comments=USA v02.20(10/02/2006)
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows 7 Pro SP1 64-bit
|CPU=Intel Core i7 6700K @4.0 GHz
|GPU=Nvidia GTX 980 Ti 6144 MB GDDR5 (368.39)
|Revision=1.5.0-20160720115610 (git) Jul 20 2016
|Graphics=GSdx 1.1.0-20160720115610 (MSVC 19.00, AVX)
|Sound=
*SPU2-X 2.0.0-20160720115610
*LilyPad 0.11.0-20160720115610
|Comments=For the new 2003 Shienryu: Played the first three stages. Runs full speed in OpenGL Hardware mode (2x native IR), with rare frame rate jittering. Software mode runs full speed with more frequent jittering and occasional slowdown. No noticeable graphic errors.
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For the emulated 1997 Shienryu: Played the first two stages. Runs full speed in OpenGL Hardware mode (2x native IR) and software mode. Horizontal lines appear in one of the background layers when playing at greater than native IR. The sound effect that should play when doing damage to larger enemies instead produces a brief static/hiss noise.
|Tester=Flang
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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