Silent Hill 3: Difference between revisions
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|Description=In PAL 50 Hz mode, FMV's are visible in Hardware mode, but a grid covers the videos, obscuring and darkening the image when the resolution is set to anything higher than native. | |Description=In PAL 50 Hz mode, FMV's are visible in Hardware mode, but a grid covers the videos, obscuring and darkening the image when the resolution is set to anything higher than native. | ||
|Workaround=As of recent v1.5.0 git builds, this can be resolved. Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or Go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Or play in native. | |Workaround=As of recent v1.5.0 git builds, this can be resolved. Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or Go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Or play in native. | ||
}} | |||
{{Issue | |||
|IssueName=Heather Body Texture Distortion/Flickering. | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Sometimes the textures on the player character's body flicker and distort when using OpenGL | |||
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "Direct3D11 (Hardware)". | |||
}} | }} | ||