Silent Hill 3: Difference between revisions

Jump to navigation Jump to search
no edit summary
(www.playstation.co.kr)
No edit summary
Line 241: Line 241:
|Description=In PAL 50 Hz mode, FMV's are visible in Hardware mode, but a grid covers the videos, obscuring and darkening the image when the resolution is set to anything higher than native.
|Description=In PAL 50 Hz mode, FMV's are visible in Hardware mode, but a grid covers the videos, obscuring and darkening the image when the resolution is set to anything higher than native.
|Workaround=As of recent v1.5.0 git builds, this can be resolved. Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or Go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Or play in native.
|Workaround=As of recent v1.5.0 git builds, this can be resolved. Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or Go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Or play in native.
}}
{{Issue
|IssueName=Heather Body Texture Distortion/Flickering.
|IsFixed=0
|IssueLevel=0
|Description=Sometimes the textures on the player character's body flicker and distort when using OpenGL
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "Direct3D11 (Hardware)".
}}
}}


ninja
269

edits

Navigation menu