Silent Hill 3: Difference between revisions
no edit summary
No edit summary |
|||
Line 286: | Line 286: | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Grain filter is absent in hardware mode. | |Description=Grain filter is absent in hardware mode. | ||
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and Blending Unit Accuracy to "Medium" or higher. | |Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Medium" or higher. | ||
}} | }} | ||
{{Issue | {{Issue | ||
Line 296: | Line 296: | ||
|Workaround=Unknown, switching to software mode with F9 might help, but this causes other more major issues (see above). | |Workaround=Unknown, switching to software mode with F9 might help, but this causes other more major issues (see above). | ||
}} | }} | ||
==Fixed Issues== | ==Fixed Issues== | ||
Line 321: | Line 313: | ||
|Description=Sometimes the textures on the player character's body flicker and distort when using OpenGL | |Description=Sometimes the textures on the player character's body flicker and distort when using OpenGL | ||
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "Direct3D11 (Hardware)". | |Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "Direct3D11 (Hardware)". | ||
}} | |||
{{Issue | |||
|IssueName=Discoloured text | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|AffectedVersions=All | |||
|Description=Text is grey instead of white. | |||
|Workaround=Use '''Software mode''' or '''OpenGL''' rendering. | |||
|Workaround=set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Full (slow)" or higher. | |||
}} | }} | ||