Silent Hill 2: Difference between revisions

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* Renderer: Direct3D 11 or OpenGL (Hardware)
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Conversation Buffer Allocation
* Conversation Buffer Allocation
* Native Resolution: 2560x1440 or 2880x1620
* Native Resolution: 1920x1080, 2560x1440 and 2880x1620
* Texture Filtering: Bilinear (Forced or PS2)
* Texture Filtering: Bilinear (Forced and PS2)
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* Mipmapping: Basic (Fast)
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* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* FXAA Shader
* Widescreen patch
</spoiler>
</spoiler>
|Sound=build-in
|Sound=build-in
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* Original names: '''サイレントヒル2''' (SLPM-65051), '''サイレントヒル2 最期の詩 マリア編シナリオ追加バージョン''' (SLPM-65098) & (SLPM-65341) & (SLPM-65631), '''사일런트 힐 2''' (SLKA-25001), '''サイレントヒル 2 店頭放映用ムービー版''' (SLPM-61011)
* Original names: '''サイレントヒル2''' (SLPM-65051), '''サイレントヒル2 最期の詩 マリア編シナリオ追加バージョン''' (SLPM-65098) & (SLPM-65341) & (SLPM-65631), '''사일런트 힐 2''' (SLKA-25001), '''サイレントヒル 2 店頭放映用ムービー版''' (SLPM-61011)
* Also known as '''Silent Hill 2: Saigo no Uta''' (JP), '''Silent Hill 2: Director's Cut'''
* Also known as '''Silent Hill 2: Saigo no Uta''' (JP), '''Silent Hill 2: Director's Cut'''
* [http://www.enhanced.townofsilenthill.com/SH2/ '''Silent Hill 2: Enhanced Edition'''] is now available on PC (Windows).
* There is an ongoing collaborative project to enhance Silent Hill 2 for the PC, you can update your PC version from [http://www.enhanced.townofsilenthill.com/SH2/index.htm this website].




==Known Issues==
==Known Issues==
{{Issue
|IssueName=Grid obscures FMV's
|IsFixed=1
|IssueLevel=1
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
|Workaround=As of recent v1.5.0 git builds, this is resolved by default as long as "Automatic Gamefixes" is enabled. To enable the fix manually go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the '''Unscale Point Line''' hack.
}}
{{Issue
{{Issue
|IssueName=Wrong snapshot height
|IssueName=Wrong snapshot height
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|Description=At certain cutscenes the game will softlock preventing forward progress. This is due to several bizarre expectations the game has with disc drive timings and the game exploiting that fact too much for pcsx2.
|Description=At certain cutscenes the game will softlock preventing forward progress. This is due to several bizarre expectations the game has with disc drive timings and the game exploiting that fact too much for pcsx2.
|Workaround=Just setting EE Cyclerate to -2 or EE Cyclerate to -1 along with EE Cycle Skipping 1 seems to allow most cutscenes to progress. Fast CDVD may also help.
|Workaround=Just setting EE Cyclerate to -2 or EE Cyclerate to -1 along with EE Cycle Skipping 1 seems to allow most cutscenes to progress. Fast CDVD may also help.
}}
{{Issue
|IssueName=Lack of textures in widescreen patch
|IsFixed=0
|IssueLevel=0
|AffectedVersions=All
|Description=In the game, textures are missing in some locations in the widescreen patch.
|Workaround=Disable '''Widescreen patches'''.
}}
==Fixed Issues==
{{Issue
|IssueName=Grid obscures FMV's
|IsFixed=1
|IssueLevel=1
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
|Workaround=As of recent v1.5.0 git builds, this is resolved by default as long as "Automatic Gamefixes" is enabled. To enable the fix manually go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the '''Unscale Point Line''' hack.
}}
}}


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